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- Refactor LicenseClient.Active with a new ActivateOptions interface for input parameters
- Refactor Hub installation on windows to invoke UAC when installing hub
- Added command groups when running help command
- Added list-project-templates command to list available templates for a given unity editor
.description('Run command line args directly to the Unity Editor.')
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.option('--unity-editor <unityEditorPath>','The path to the Unity Editor executable. If unspecified, the UNITY_EDITOR_PATH environment variable must be set.')
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.option('--unity-project <unityProjectPath>','The path to a Unity project. If unspecified, the UNITY_PROJECT_PATH environment variable or the current working directory will be used.')
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.option('--log-name <logName>','The name of the log file.')
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.allowUnknownOption(true)
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.argument('<args...>','Arguments to pass to the Unity Editor executable.')
.description('List all available project templates for the given Unity editor.')
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.option('--unity-editor <unityEditorPath>','The path to the Unity Editor executable. If unspecified, the UNITY_EDITOR_PATH environment variable must be set.')
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.option('--verbose','Enable verbose logging.')
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.option('--json','Prints the last line of output as JSON string.')
process.stdout.write(`Unity project created at: ${projectPath}\n`);
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}
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});
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program.command('run')
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.description('Run command line args directly to the Unity Editor.')
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.option('--unity-editor <unityEditorPath>','The path to the Unity Editor executable. If unspecified, the UNITY_EDITOR_PATH environment variable must be set.')
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.option('--unity-project <unityProjectPath>','The path to a Unity project. If unspecified, the UNITY_PROJECT_PATH environment variable or the current working directory will be used.')
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.option('--log-name <logName>','The name of the log file.')
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.allowUnknownOption(true)
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.argument('<args...>','Arguments to pass to the Unity Editor executable.')
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