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304.cpp
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76 lines (69 loc) · 1.99 KB
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class NumMatrix {
private:
vector<vector<int>> bit;
int n, m;
public:
NumMatrix(vector<vector<int>>& matrix){
if(matrix.empty())
return;
n = matrix.size();
m = matrix[0].size();
bit.resize(n,vector<int>(m,0));
for(int i=0; i<n; i++)
for(int j=0; j<m;j++)
update(i,j,matrix[i][j]);
}
void update(int x, int y, int val){
for(int i=x; i<n; i = i | (i+1)){
for(int j=y; j<m; j = j | (j+1)){
bit[i][j] += val;
}
}
}
int query1(int x, int y){
int res = 0;
for(int i=x; i>=0; i = (i&(i+1)) - 1){
for(int j=y; j>=0; j = (j&(j+1)) - 1){
res += bit[i][j];
}
}
return res;
}
int sumRegion(int x1, int y1, int x2, int y2){
if(n==0 && m==0)
return 0;
int v1 = query1(x2,y2);
int v2 = query1(x1-1,y1-1);
int v3 = query1(x1-1,y2);
int v4 = query1(x2,y1-1);
return (v1 + v2 - v3 - v4);
}
};
/**
* Your NumMatrix object will be instantiated and called as such:
* NumMatrix* obj = new NumMatrix(matrix);
* int param_1 = obj->sumRegion(row1,col1,row2,col2);
*/
class NumMatrix {
public:
vector<vector<int>> res;
NumMatrix(vector<vector<int>>& matrix) {
if(matrix.empty())
return;
int n = matrix.size(), m = matrix[0].size();
res.resize(n+1,vector<int>(m+1,0));
for(int i=0; i<n;i++){
for(int j=0; j<m;j++){
res[i+1][j+1] = res[i+1][j] + res[i][j+1] + matrix[i][j] - res[i][j];
}
}
}
int sumRegion(int row1, int col1, int row2, int col2) {
return res[row2+1][col2+1] - res[row2+1][col1] -res[row1][col2+1] + res[row1][col1];
}
};
/**
* Your NumMatrix object will be instantiated and called as such:
* NumMatrix* obj = new NumMatrix(matrix);
* int param_1 = obj->sumRegion(row1,col1,row2,col2);
*/