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using Microsoft.AspNetCore.SignalR.Client;
using Microsoft.Extensions.DependencyInjection;
using RconSharp;
using Serilog;
using Shared;
using Shared.Utils;
using System;
using System.Diagnostics;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
namespace FactorioWrapper
{
public class MainLoop : IDisposable
{
private const int maxMessageQueueSize = 10_000;
private static Regex outputRegex = new Regex(@"\d+\.\d+ (.+)", RegexOptions.Compiled);
private static TimeSpan updateTimeInterval = TimeSpan.FromMinutes(1);
private static readonly DateTime unixEpoch = new DateTime(1970, 1, 1);
private readonly Settings settings;
private readonly string serverId;
private readonly string factorioFileName;
private string factorioArguments;
// This is to stop multiple threads writing to the factorio process concurrently.
private readonly SemaphoreSlim factorioProcessLock = new SemaphoreSlim(1, 1);
private volatile bool exit = false;
private DateTime lastUpdateTime;
private volatile HubConnection connection;
private volatile CancellationTokenSource exitClearMessageQueueCancelSource;
// This is to allow prioritising status messages vs other messages.
private volatile bool canSendMessages = false;
private volatile Process factorioProcess;
private volatile FactorioServerStatus status = FactorioServerStatus.WrapperStarting;
private readonly SingleConsumerQueue<Func<Task>> messageQueue;
private volatile RconMessenger rcon;
private int rconPort;
private const string rconPassword = "no_one_will_guess_this_awesome_password.";
private void PrependRconArguments()
{
int index = factorioArguments.IndexOf("--port");
int start = index + 7;
int end = factorioArguments.IndexOf(' ', start);
if (end == -1)
{
end = factorioArguments.Length;
}
string port = factorioArguments.Substring(start, end - start);
int.TryParse(port, out rconPort);
factorioArguments += $" --rcon-port {rconPort} --rcon-password {rconPassword}";
}
private async Task ConnectRCON()
{
try
{
await factorioProcessLock.WaitAsync();
rcon = new RconMessenger();
bool isConnected = await rcon.ConnectAsync("127.0.0.1", rconPort);
bool authenticated = await rcon.AuthenticateAsync(rconPassword);
}
finally
{
factorioProcessLock.Release();
}
}
public MainLoop(Settings settings, string serverId, string factorioFileName, string factorioArguments)
{
this.settings = settings;
this.serverId = serverId;
this.factorioFileName = factorioFileName;
this.factorioArguments = factorioArguments;
PrependRconArguments();
messageQueue = new SingleConsumerQueue<Func<Task>>(maxMessageQueueSize, async func =>
{
int retry = 10;
while (true)
{
if (!canSendMessages)
{
await Task.Delay(100);
continue;
}
try
{
await func();
return;
}
catch (Exception e)
{
Log.Error(e, "Error messageQueue");
retry--;
if (retry == 0)
{
return;
}
}
}
});
}
public void Run()
{
RunInner().GetAwaiter().GetResult();
}
private async Task RunInner()
{
while (!exit)
{
try
{
await RestartWrapperAsync();
}
catch (Exception e)
{
Log.Error(e, "Wrapper Exception");
}
}
// Sometimes when factorio crashes the process isn't shutdown correctly, so we kill it to be sure.
if (status.HasFinishedRunning())
{
var processes = Process.GetProcessesByName("factorio");
foreach (var process in processes)
{
try
{
if (process.MainModule.FileName.EndsWith(factorioFileName))
{
process.Kill(entireProcessTree: true);
}
}
catch (Exception e)
{
Log.Warning(e, "Kill processes on crash.");
}
}
}
SendWrapperData("Exiting wrapper");
if (exitClearMessageQueueCancelSource == null)
{
exitClearMessageQueueCancelSource = new CancellationTokenSource();
}
await messageQueue.WaitForEmpty(exitClearMessageQueueCancelSource.Token);
switch (status)
{
case FactorioServerStatus.Stopping:
await ChangeStatus(FactorioServerStatus.Stopped);
break;
case FactorioServerStatus.Killing:
await ChangeStatus(FactorioServerStatus.Killed);
break;
case FactorioServerStatus.WrapperStarting:
// Todo change this to Errored.
await ChangeStatus(FactorioServerStatus.Crashed);
break;
case FactorioServerStatus.WrapperStarted:
case FactorioServerStatus.Starting:
case FactorioServerStatus.Running:
await ChangeStatus(FactorioServerStatus.Crashed);
break;
default:
Log.Error("Previous status {status} was unexpected when exiting wrapper.", status);
break;
}
}
private async Task RestartWrapperAsync()
{
if (connection == null)
{
BuildConenction();
}
Log.Information("Starting connection");
await Reconnect();
if (factorioProcess == null && !exit)
{
await StartFactorioProcess();
}
while (!exit)
{
if (factorioProcess.HasExited)
{
Log.Information("Factorio process exited");
exit = true;
return;
}
if (status == FactorioServerStatus.Running)
{
var now = DateTime.UtcNow;
var diff = now - lastUpdateTime;
if (diff >= updateTimeInterval)
{
lastUpdateTime = now;
var command = BuildCurentTimeCommand(now);
_ = SendToFactorio(command);
}
}
await Task.Delay(1000);
}
}
private async Task SendToFactorio(string data)
{
await factorioProcessLock.WaitAsync();
try
{
var p = factorioProcess;
if (p != null && !p.HasExited)
{
#if WINDOWS
rcon?.ExecuteCommandAsync(data);
#else
await p.StandardInput.WriteLineAsync(data);
#endif
}
}
catch (Exception e)
{
Log.Error(e, "Error sending data to factorio process");
}
finally
{
factorioProcessLock.Release();
}
}
private void BuildConenction()
{
Log.Information("Building connection");
connection = new HubConnectionBuilder()
.WithUrl(settings.Url, options =>
{
options.AccessTokenProvider = () => Task.FromResult(settings.Token);
})
.AddMessagePackProtocol()
.Build();
connection.Closed += async (error) =>
{
canSendMessages = false;
if (exit)
{
return;
}
Log.Information("Lost connection");
await Reconnect();
};
connection.On<string>(nameof(IFactorioProcessClientMethods.SendToFactorio), async data =>
{
await SendToFactorio(data);
});
connection.On(nameof(IFactorioProcessClientMethods.Stop), async () =>
{
bool lockAquired = false;
try
{
exitClearMessageQueueCancelSource?.Cancel();
exitClearMessageQueueCancelSource = new CancellationTokenSource(TimeSpan.FromSeconds(30));
await factorioProcessLock.WaitAsync();
lockAquired = true;
Log.Information("Stopping factorio server.");
var p = factorioProcess;
if (p != null && !p.HasExited)
{
Process.Start("kill", $"-sigterm {factorioProcess.Id}");
}
await ChangeStatus(FactorioServerStatus.Stopping);
}
catch (Exception e)
{
Log.Error(e, "Error stopping factorio process");
SendWrapperData("Error stopping factorio process");
}
finally
{
// If an error is throw above the status wont be changed.
// This changes the status in case the factorio process hasn't started yet, to make sure it doesn't start.
status = FactorioServerStatus.Stopping;
if (lockAquired)
{
factorioProcessLock.Release();
}
}
});
connection.On(nameof(IFactorioProcessClientMethods.ForceStop), async () =>
{
try
{
exitClearMessageQueueCancelSource?.Cancel();
exitClearMessageQueueCancelSource = new CancellationTokenSource(TimeSpan.FromSeconds(5));
await factorioProcessLock.WaitAsync(1000);
Log.Information("Killing factorio server.");
var p = factorioProcess;
if (p != null && !p.HasExited)
{
p.Kill(entireProcessTree: true);
}
await ChangeStatus(FactorioServerStatus.Killing);
}
catch (Exception e)
{
Log.Error(e, "Error force killing factorio process");
SendWrapperData("Error killing factorio process");
}
finally
{
// If an error is throw above the status wont be changed.
// This changes the status in case the factorio process hasn't started yet, to make sure it doesn't start.
status = FactorioServerStatus.Killing;
factorioProcessLock.Release();
}
});
// This is so the Server Control can get the status if a connection was lost.
connection.On(nameof(IFactorioProcessClientMethods.GetStatus), async () =>
{
Log.Information("Status requested");
await ChangeStatus(status);
});
}
private async Task StartFactorioProcess()
{
await factorioProcessLock.WaitAsync();
try
{
// Check to see if the server has been requested to stop.
if (status != FactorioServerStatus.WrapperStarted)
{
exit = true;
return;
}
Log.Information("Starting factorio process factorioFileName: {factorioFileName} factorioArguments: {factorioArguments}", factorioFileName, factorioArguments);
factorioProcess = new Process();
var startInfo = factorioProcess.StartInfo;
startInfo.FileName = factorioFileName;
startInfo.Arguments = factorioArguments;
startInfo.UseShellExecute = false;
startInfo.CreateNoWindow = true;
startInfo.RedirectStandardInput = true;
startInfo.RedirectStandardOutput = true;
startInfo.RedirectStandardError = true;
factorioProcess.OutputDataReceived += FactorioProcess_OutputDataReceived;
factorioProcess.ErrorDataReceived += (s, e) =>
{
if (!string.IsNullOrWhiteSpace(e.Data))
{
SendFactorioOutputData("[Error] " + e.Data);
}
};
try
{
factorioProcess.Start();
}
catch (Exception e)
{
Log.Error(e, "Error starting factorio process");
exit = true;
return;
}
factorioProcess.BeginOutputReadLine();
factorioProcess.BeginErrorReadLine();
factorioProcess.StandardInput.AutoFlush = true;
await ChangeStatus(FactorioServerStatus.Starting);
Log.Information("Started factorio process");
}
finally
{
factorioProcessLock.Release();
}
}
private async void FactorioProcess_OutputDataReceived(object sender, DataReceivedEventArgs e)
{
var data = e.Data;
if (data == null)
{
return;
}
if (status != FactorioServerStatus.Running)
{
SendFactorioOutputData(data);
if (status == FactorioServerStatus.Starting)
{
var match = outputRegex.Match(data);
if (!match.Success)
{
return;
}
string line = match.Groups[1].Value;
#if WINDOWS
if (line == "Info UDPSocket.cpp:44: Opening socket for broadcast")
{
await ConnectRCON();
lastUpdateTime = DateTime.UtcNow;
string command = BuildCurentTimeCommand(lastUpdateTime);
_ = SendToFactorio(command);
await ChangeStatus(FactorioServerStatus.Running);
}
#else
if (line.StartsWith("Factorio initialised"))
{
lastUpdateTime = DateTime.UtcNow;
string command = BuildCurentTimeCommand(lastUpdateTime);
_ = SendToFactorio(command);
await ChangeStatus(FactorioServerStatus.Running);
}
#endif
}
}
else
{
var match = outputRegex.Match(data);
if (!match.Success)
{
SendFactorioOutputData(data);
return;
}
string line = match.Groups[1].Value;
if (!line.StartsWith("Warning TransmissionControlHelper.cpp"))
{
SendFactorioOutputData(data);
}
}
}
private void SendFactorioOutputData(string data)
{
DateTime now = DateTime.UtcNow;
messageQueue.Enqueue(async () => await connection.InvokeAsync(nameof(IFactorioProcessServerMethods.SendFactorioOutputDataWithDateTime), data, now));
}
private void SendWrapperData(string data)
{
DateTime now = DateTime.UtcNow;
messageQueue.Enqueue(async () => await connection.InvokeAsync(nameof(IFactorioProcessServerMethods.SendWrapperDataWithDateTime), data, now));
}
private async Task<bool> ChangeStatus(FactorioServerStatus newStatus)
{
canSendMessages = false;
var oldStatus = status;
if (newStatus != status)
{
status = newStatus;
Log.Information("Factorio status changed from {oldStatus} to {newStatus}", oldStatus, newStatus);
}
// Even if the status hasn't changed, still send it to the Server as this method is used to poll the status for reconnected processes.
bool success = await SendStatus(newStatus, oldStatus);
canSendMessages = true;
return success;
}
private async Task<bool> SendStatus(FactorioServerStatus newStatus, FactorioServerStatus oldStatus)
{
try
{
Log.Information("Sending Factorio status changed from {oldStatus} to {newStatus}", oldStatus, newStatus);
var now = DateTime.UtcNow;
await connection.InvokeAsync(nameof(IFactorioProcessServerMethods.StatusChangedWithDateTime), newStatus, oldStatus, now);
return true;
}
catch (Exception e)
{
Log.Error(e, "Error sending factorio status data");
return false;
}
}
private async Task<bool> SendRegister()
{
try
{
var now = DateTime.UtcNow;
await connection.InvokeAsync(nameof(IFactorioProcessServerMethods.RegisterServerIdWithDateTime), serverId, now);
return true;
}
catch (Exception e)
{
Log.Error(e, nameof(SendRegister));
return false;
}
}
private async Task<bool> TryConnectAsync(HubConnection hubConnection)
{
try
{
var cancelToken = new CancellationTokenSource(5000).Token;
var connectionTask = hubConnection.StartAsync(cancelToken);
await connectionTask;
return connectionTask.IsCompletedSuccessfully;
}
catch (Exception e)
{
Log.Error(e, nameof(TryConnectAsync));
return false;
}
}
private async Task Reconnect()
{
while (!await TryConnectAsync(connection))
{
if (factorioProcess == null)
{
exit = true;
return;
}
await Task.Delay(1000);
}
Log.Information("Connected");
bool success = await SendRegister();
if (status == FactorioServerStatus.WrapperStarting)
{
success &= await ChangeStatus(FactorioServerStatus.WrapperStarted);
}
else
{
success &= await SendStatus(status, status);
canSendMessages = true;
}
if (success)
{
Log.Information("Sent connection data");
}
else
{
Log.Information("Failed to send connection data");
}
}
private static string BuildCurentTimeCommand(DateTime now)
{
var timeStamp = (int)(now - unixEpoch).TotalSeconds;
return $"/silent-command local s = ServerCommands s = s and s.set_time({timeStamp})";
}
private bool disposed = false;
public void Dispose()
{
if (disposed)
{
return;
}
disposed = true;
connection?.DisposeAsync();
messageQueue.Dispose();
factorioProcess?.Dispose();
}
}
}