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* ValueMod Decimal fix added
* Update README.md
* oops, forgot to change the function name.
* Inline simple function
* Update position of fix in readme
* Update en.json
* Add myself as an author
* fix md formatting hiding \<Decimal\>
"CommunityBugFixCollection.Description": "This mod contains fixes for various small Resonite Issues that are still open.",
@@ -34,6 +34,7 @@
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"CommunityBugFixCollection.PauseAnimatorUpdates.Description": "Fixes animators updating all associated fields every frame while enabled but not playing.",
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"CommunityBugFixCollection.SmoothDraggables.Description": "Workaround for Sliders and Joints snapping in sessions hosted by a headless.",
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"CommunityBugFixCollection.StationaryGrabWorldActivation.Description": "Stops the Grab World Locomotion from moving the player with each activiation.",
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"CommunityBugFixCollection.UserInspectorAsNonHost.Description": "Fixes UserInspectors not listing existing users in the session for non-host users."
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"CommunityBugFixCollection.UserInspectorAsNonHost.Description": "Fixes UserInspectors not listing existing users in the session for non-host users.",
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"CommunityBugFixCollection.ValueModDecimal.Description": "Adds a zero check to the Decimal ValueMod ProtoFlux node to prevent DIV/0 crashes"
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+2-1Lines changed: 2 additions & 1 deletion
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@@ -46,6 +46,7 @@ just disable them in the settings in the meantime.
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* References in multiple duplicated or transferred-between-worlds items breaking (https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/984)
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* UserInspectors not listing existing users in the session for non-host users (https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/1964)
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* ProtoFlux value casts from byte to other values converting incorrectly (mono / graphical client only) (https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/2257)
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*`ValueMod<Decimal>` node crashes the game when B input is set to zero or disconnected. (https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/2746)
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* Grid World grid being off-center (https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/2754)
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* Animators updating all associated fields every frame while enabled but not playing (https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/3480)
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* Direct cursor size becoming very large when snapped to an object much closer than the true cursor (https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/3654)
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If any of them have been implemented and not removed from the mod,
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just disable them in the settings in the meantime.
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*_Copy to Clipboard_ action on any non-reference member fields in Inspectors (https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/810)
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*_Copy to Clipboard_ action on any non-reference member fields in Inspectors (https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/810)
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