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Copy file name to clipboardExpand all lines: CommunityBugFixCollection/Locale/de.json
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"CommunityBugFixCollection.PauseAnimatorUpdates.Description": "Verhindert, dass Animatoren jeden Frame in alle assoziierten Felder schreiben, obwohl sie nicht am animieren sind.",
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"CommunityBugFixCollection.ReallyNoDestroyUndo.Description": "Sorgt dafür, dass die NoDestroyUndo Komponente tatsächlich verhindert, dass das Zerstören eines Objekts rückgängig gemacht werden kann.",
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"CommunityBugFixCollection.SmoothDraggables.Description": "Umgeht, dass Slider und Joints in Headless-Sessions verrutschen.",
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"CommunityBugFixCollection.StopTrackedDeviceSpam.Description": "Fügt null-Checks in der UpdateBodyNode-Methode der TrackedDevicePositioner-Komponente hinzu, um Logspam zu verhindern.",
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"CommunityBugFixCollection.TiltedUIAlignment.Description": "Kippt die UI-fokussierte Kamera, um UIX-Renderprobleme zum umgehen.",
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"CommunityBugFixCollection.SteamVRFocusResolutionScale.Description": "Verhindert, dass das SteamVR Unity Plugin die Renderauflösung dauerhaft verringert, wenn ein Fokusevent verpasst wird.",
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"CommunityBugFixCollection.StationaryGrabWorldActivation.Description": "Verhindert, dass die Welt-Greifen Fortbewegung den Spieler bei jeder Aktivierung bewegt.",
Copy file name to clipboardExpand all lines: CommunityBugFixCollection/Locale/en.json
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"CommunityBugFixCollection.SmoothDraggables.Description": "Workaround for Sliders and Joints snapping in sessions hosted by a headless.",
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"CommunityBugFixCollection.StationaryGrabWorldActivation.Description": "Stops the Grab World Locomotion from moving the player with each activiation.",
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"CommunityBugFixCollection.SteamVRFocusResolutionScale.Description": "Prevents the SteamVR Unity plugin from permanently lowering the render resolution when a focus event is missed.",
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"CommunityBugFixCollection.StopTrackedDeviceSpam.Description": "Adds null-checks in the TrackedDevicePositioner component's UpdateBodyNode method to prevent log spam.",
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"CommunityBugFixCollection.TiltedUIAlignment.Description": "Tilts the UI-Focus camera to work around UIX rendering issues.",
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"CommunityBugFixCollection.ValidQuaternionInputs.Description": "Makes the ProtoFlux Tool spawn valid float and double quaternion inputs.",
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"CommunityBugFixCollection.ValueModDecimal.Description": "Adds a zero check to the Decimal ValueMod ProtoFlux node to prevent DIV/0 crashes.",
Copy file name to clipboardExpand all lines: README.md
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* Animators updating all associated fields every frame while enabled but not playing (https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/3480)
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* Grid World floor shaking on AMD and Intel GPUs (https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/3829)
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* DuplicateSlot ProtoFlux node crashes game when if OverrideParent is identical to Template (https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/3950)
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* Log spam from `TrackedDevicePositioner.UpdateBodyNode()` in certain scenarios (https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/5182)
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