Describe the bug
Loading a savestate leaves a hit on ResetNextIf which causes the PauseIf to be wrongfully unpaused. Loading the state again fixes it.
To Reproduce
- Create following achievement:
0=1_Z:d0xO00000008>0_N:0xM00000008>d0xM00000008.1._P:0xN00000008=1.1.
- Zero out 0x00000008
- Flip Bit 0
- Flip Bit 1
- Save State
- Flip Bit 2
- Load State (cheevo will no longer be paused)
- Load State again (cheevo will be paused again)
Expected behavior
The cheevo will be paused when loading the state.
Screenshots
N/A
Emulator (please complete the following information):
Additional context
N/A
Describe the bug
Loading a savestate leaves a hit on ResetNextIf which causes the PauseIf to be wrongfully unpaused. Loading the state again fixes it.
To Reproduce
0=1_Z:d0xO00000008>0_N:0xM00000008>d0xM00000008.1._P:0xN00000008=1.1.Expected behavior
The cheevo will be paused when loading the state.
Screenshots
N/A
Emulator (please complete the following information):
Additional context
N/A