## R-Type @@ -134,7 +134,7 @@ He also described being hired after showing a one-week demo to B.I.T.S, which isFastest commercial game I've ever written? That would have been Alien3 on Game Boy. Done in about 5 weeks :) with @recluse_games #gamedev
— Jas Austin (@IamXERO) February 1, 2013
-The company **B.I.T.S** obtained the license to develop the Game Boy version of the game but required a programmer to work on the title. **Jas Austin** heard about this through his agency and travelled to London to meet up, he impressed them so much that he was given a development kit and a deadline of a week to come up with a demo! He did such a good job he got a permanent job at **B.I.T.S** [^1]. +The company **B.I.T.S** obtained the license to develop the Game Boy version of the game but required a programmer to work on the title. **Jas Austin** heard about this through his agency and travelled to London to meet up, he impressed them so much that he was given a development kit and a deadline of a week to come up with a demo. He did such a good job he got a permanent job at **B.I.T.S** [^2].I agree, it's amazing some of the lengths we have to go to when we didn't have code or assets. For R-Type I did most of it from memory after visits to the Trocadero in London. And I didn't live in London.
— Jas Austin (@IamXERO) April 18, 2020
@@ -156,12 +156,12 @@ Nintendo released a Japanese accessory called the Mobile Adapter GB which connec {% include link-to-other-site.html url="https://xcellerator.github.io/posts/tetsuji/" description="TheXcellerator explains how the Mobile Adapter GB works and how it was turned into a route for running custom code years after release." title="Tetsuji - Remote Code Execution on a Game Boy Colour 22 Years Later" %} ## Super Game Boy -The Super Game Boy is important because it effectively embeds Game Boy hardware inside a Super Nintendo cartridge, creating a hybrid environment with its own timing and presentation quirks: +The video below explains how the Super Game Boy embeds Game Boy hardware inside a Super Nintendo cartridge, creating a hybrid environment with its own timing and presentation quirks: {% include link-to-other-site.html url="https://www.youtube.com/watch?v=uaeLY441Fwc" description="A video overview of the Super Game Boy hardware and how Nintendo adapted the handheld for television output." title="Super Game Boy Overview" %} ## Wide Boy 64 -The **Wide Boy 64** was an official but non-retail device used by developers and press to run Game Boy and Game Boy Advance software through an N64 based setup: +The video below covers the **Wide Boy 64**, an official but non-retail device used by developers and press to run Game Boy and Game Boy Advance software through an N64 based setup: {% include link-to-other-site.html url="https://www.youtube.com/watch?v=llIz6qjDfLc" description="An overview of the Wide Boy 64 and why it matters as a rare Nintendo evaluation and capture device." title="Wide Boy 64 Overview" %} @@ -175,13 +175,15 @@ The **GB Booster** was an unlicensed Nintendo 64 accessory in the same broad spa ## Datel Game Booster and GameStudio -Datel also shipped PlayStation accessories for running Game Boy software, including the PlayStation Game Booster and the later `GameStudio` for PlayStation 2: +The video below shows Datel's PlayStation Game Booster: - + +The Image below shows the later `GameStudio` accessory for PlayStation 2 also by Datel: +I hid a version of John Conway's game of Life in R-Type on the Game Boy.
— Jas Austin (@IamXERO) April 5, 2021
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