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chore: fixed on_screen_render usage in fr3 example
1 parent 00e5345 commit f30e924

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Lines changed: 2 additions & 2 deletions

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python/examples/fr3.py

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -59,10 +59,10 @@ def main():
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# add camera to have a rendering gui
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cameras = {
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"default_free": SimCameraConfig(
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identifier="", type=int(CameraType.default_free), on_screen_render=True
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identifier="", type=int(CameraType.default_free)
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),
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"wrist": SimCameraConfig(
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identifier="eye-in-hand_0", type=int(CameraType.fixed), on_screen_render=False
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identifier="eye-in-hand_0", type=int(CameraType.fixed)
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),
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# TODO: odd behavior when not both cameras are used: only last image is shown
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}

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