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fireball.c
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273 lines (227 loc) · 7.53 KB
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#include "global.h"
#include "core.h"
#include "malloc_vram.h"
#include "game/sa1_sa2_shared/collision.h"
#include "game/sa1_sa2_shared/entities_manager.h"
#include "constants/animations.h"
#include "constants/vram_hardcoded.h"
#include "constants/zones.h"
#define NUM_SPARKS 2
#define FIREBALL_SPAWN_RATE TIME(0, 4)
typedef struct {
/* 0x00 */ MapEntity *me;
/* 0x04 */ s16 unk4;
/* 0x06 */ u8 meX;
/* 0x08 */ u16 regionX;
/* 0x0A */ u16 regionY;
} FireballSpawner;
typedef struct {
// NOTE: EntityShared HAS to be the first element,
// as long as TaskDestructor_EntityShared is used.
/* 0x00 */ EntityShared shared;
/* 0x3C */ s16 qUnk3C;
/* 0x3E */ s16 unk3E;
/* 0x40 */ s16 unk40;
/* 0x44 */ s32 unk44;
} Fireball; /* 0x48 */
typedef struct {
/* 0x00 */ Sprite s;
/* 0x30 */ s16 unk30;
/* 0x32 */ u16 unk32;
/* 0x34 */ s16 qUnk34;
/* 0x36 */ u16 unk36;
} FireballSpark; /* 0x38 */
void Task_Fireball(void);
void Task_FireballSpark(void);
void CreateFireballSparks(s16 screenX, s16 screenY);
void Task_FireballUpdateRise(void);
void Task_FireballExtinguish(void);
void Task_Fireball(void)
{
FireballSpawner *spawner = TASK_DATA(gCurTask);
MapEntity *me = spawner->me;
CamCoord worldX, worldY;
s32 sb;
worldX = TO_WORLD_POS(spawner->meX, spawner->regionX);
worldY = TO_WORLD_POS(me->y, spawner->regionY);
if (IS_OUT_OF_DISPLAY_RANGE(worldX, worldY)) {
SET_MAP_ENTITY_NOT_INITIALIZED(me, spawner->meX);
TaskDestroy(gCurTask);
return;
}
if (Mod(gStageTime + spawner->unk4, FIREBALL_SPAWN_RATE) == 0) {
struct Task *t = TaskCreate(Task_FireballUpdateRise, sizeof(Fireball), 0x2000, 0, TaskDestructor_EntityShared);
Fireball *fireball = TASK_DATA(t);
Sprite *s = &fireball->shared.s;
fireball->shared.base.regionX = spawner->regionX;
fireball->shared.base.regionY = spawner->regionY;
fireball->shared.base.me = spawner->me;
fireball->shared.base.meX = spawner->meX;
fireball->qUnk3C = -Q(6);
fireball->unk3E = worldX;
fireball->unk40 = worldY + 24;
fireball->unk44 = fireball->unk40;
s->x = TO_WORLD_POS(me->x, spawner->regionX);
s->y = TO_WORLD_POS(me->y, spawner->regionY);
SET_MAP_ENTITY_INITIALIZED(me);
s->graphics.dest = ALLOC_TILES(SA1_ANIM_FIREBALL);
s->oamFlags = SPRITE_OAM_ORDER(18);
s->graphics.size = 0;
s->graphics.anim = SA1_ANIM_FIREBALL;
s->variant = 0;
s->animCursor = 0;
s->qAnimDelay = Q(0);
s->prevVariant = -1;
s->animSpeed = SPRITE_ANIM_SPEED(1.0);
s->palId = 0;
s->hitboxes[0].index = HITBOX_STATE_INACTIVE;
s->frameFlags = SPRITE_FLAG(PRIORITY, 2);
UpdateSpriteAnimation(s);
}
}
void Task_FireballUpdateRise(void)
{
Fireball *fireball = TASK_DATA(gCurTask);
Sprite *s = &fireball->shared.s;
MapEntity *me = fireball->shared.base.me;
s->x = fireball->unk3E - gCamera.x;
fireball->qUnk3C += Q(0.25);
fireball->unk40 += I(fireball->qUnk3C);
s->y = fireball->unk40 - gCamera.y;
if (IS_OUT_OF_DISPLAY_RANGE(fireball->unk3E, fireball->unk44) && IS_OUT_OF_CAM_RANGE(s->x, s->y)) {
SET_MAP_ENTITY_NOT_INITIALIZED(me, fireball->shared.base.meX);
TaskDestroy(gCurTask);
return;
}
if (IS_ALIVE(&gPlayer)) {
if (Coll_Player_Entity_Intersection(s, fireball->unk3E, fireball->unk40, &gPlayer)) {
Coll_DamagePlayer(&gPlayer);
}
}
if (fireball->qUnk3C >= Q(0)) {
CreateFireballSparks(fireball->unk3E, fireball->unk40 - 16);
s->prevVariant = -1;
s->variant = 1;
gCurTask->main = Task_FireballExtinguish;
}
UpdateSpriteAnimation(s);
DisplaySprite(s);
SPRITE_FLAG_SET(s, X_FLIP);
DisplaySprite(s);
SPRITE_FLAG_CLEAR(s, X_FLIP);
}
// TODO: One of the Destroy calls is likely bugged?
// One has a SET_MAP_ENTITY_NOT_INITIALIZED() call, one does not.
void Task_FireballExtinguish(void)
{
Fireball *fireball = TASK_DATA(gCurTask);
Sprite *s = &fireball->shared.s;
MapEntity *me = fireball->shared.base.me;
s->x = fireball->unk3E - gCamera.x;
fireball->qUnk3C += Q(0.25);
fireball->unk40 += I(fireball->qUnk3C);
s->y = fireball->unk40 - gCamera.y;
if (IS_OUT_OF_DISPLAY_RANGE(fireball->unk3E, fireball->unk44) && IS_OUT_OF_CAM_RANGE(s->x, s->y)) {
SET_MAP_ENTITY_NOT_INITIALIZED(me, fireball->shared.base.meX);
TaskDestroy(gCurTask);
return;
}
if (IS_ALIVE(&gPlayer)) {
if (Coll_Player_Entity_Intersection(s, fireball->unk3E, fireball->unk40, &gPlayer)) {
Coll_DamagePlayer(&gPlayer);
}
}
if (fireball->qUnk3C >= Q(2)) {
TaskDestroy(gCurTask);
return;
}
UpdateSpriteAnimation(s);
DisplaySprite(s);
SPRITE_FLAG_SET(s, X_FLIP);
DisplaySprite(s);
SPRITE_FLAG_CLEAR(s, X_FLIP);
}
// Reg-swap
// (99.61%) https://decomp.me/scratch/MmGb6
NONMATCH("asm/non_matching/game/enemies/fireball__CreateFireballSparks.inc", void CreateFireballSparks(s16 screenX, s16 screenY))
{
struct Task *t;
FireballSpark *spark;
Sprite *s;
s32 i;
s32 v;
for (i = 0; i < NUM_SPARKS; i++) {
t = TaskCreate(Task_FireballSpark, sizeof(FireballSpark), 0x3000, 0, NULL);
spark = TASK_DATA(t);
s = &spark->s;
v = screenX * 4;
spark->unk30 = v;
spark->qUnk34 = -Q(2);
spark->unk32 = 6;
if (i != 0) {
s32 six = -spark->unk32;
spark->unk32 = six;
s->x = screenX - 8;
} else {
spark->unk30 = screenX * 4;
s->x = screenX + 8;
}
s->y = screenY;
s->graphics.dest = VRAM_RESERVED_EN_FIREBALL_SPARK;
s->oamFlags = SPRITE_OAM_ORDER(9);
s->graphics.size = 0;
s->graphics.anim = SA1_ANIM_FIREBALL_PROJ;
s->variant = 0;
s->animCursor = 0;
s->qAnimDelay = Q(0);
s->prevVariant = -1;
s->animSpeed = SPRITE_ANIM_SPEED(1.0);
s->palId = 0;
s->hitboxes[0].index = HITBOX_STATE_INACTIVE;
s->frameFlags = SPRITE_FLAG(PRIORITY, 2);
UpdateSpriteAnimation(s);
}
}
END_NONMATCH
void Task_FireballSpark(void)
{
FireballSpark *fireball = TASK_DATA(gCurTask);
Sprite *s = &fireball->s;
CamCoord oldWorldX, oldWorldY;
s32 worldX;
fireball->unk30 += fireball->unk32;
worldX = fireball->unk30;
if (worldX < 0) {
worldX += 3;
}
s->x = worldX >> 2;
fireball->qUnk34 += Q(40. / 256.);
s->y += I(fireball->qUnk34);
oldWorldX = fireball->s.x;
oldWorldY = fireball->s.y;
Coll_Player_Projectile(s, oldWorldX, oldWorldY);
// WorldPos -> ScreenPos
fireball->s.x -= gCamera.x;
fireball->s.y -= gCamera.y;
// TODO:
// if(IS_OUT_OF_RANGE_OLD(u16, s->x, s->y, 40))
if ((((u16)(s->x + (40 / 2)) > DISPLAY_WIDTH + 36) || (s->y + (40 / 2) < 0) || (s->y > DISPLAY_HEIGHT + 80))) {
TaskDestroy(gCurTask);
return;
}
UpdateSpriteAnimation(s);
DisplaySprite(s);
s->x = oldWorldX;
s->y = oldWorldY;
}
void CreateEntity_Fireball(MapEntity *me, u16 regionX, u16 regionY, u8 id)
{
struct Task *t = TaskCreate(Task_Fireball, sizeof(FireballSpawner), 0x2000, 0, NULL);
FireballSpawner *spawner = TASK_DATA(t);
spawner->me = me;
spawner->unk4 = 0;
spawner->meX = me->x;
spawner->regionX = regionX;
spawner->regionY = regionY;
SET_MAP_ENTITY_INITIALIZED(me);
}