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mirror.c
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256 lines (207 loc) · 6.86 KB
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#include "global.h"
#include "core.h"
#include "malloc_vram.h"
#include "game/entity.h"
#include "game/sa1_sa2_shared/collision.h"
#include "game/sa1_sa2_shared/entities_manager.h"
#include "game/save.h"
#include "constants/animations.h"
#include "constants/vram_hardcoded.h"
#include "constants/zones.h"
typedef enum {
DIR_LEFT = 0,
DIR_RIGHT = 1,
} MirrorDir;
typedef struct {
// NOTE: EntityShared HAS to be the first element,
// as long as TaskDestructor_EntityShared is used.
/* 0x00 */ EntityShared shared;
/* 0x3C */ s32 qUnk3C;
/* 0x40 */ s16 qUnk40;
/* 0x42 */ s16 frames;
/* 0x44 */ u16 unk44;
/* 0x46 */ s16 unk46;
} Mirror; /* 0x48 */
typedef struct {
/* 0x00 */ Sprite s;
/* 0x30 */ s32 qWorldX;
/* 0x34 */ s16 qSpeed;
} MirrorProjectile; /* 0x48 */
void Task_Mirror(void);
void Task_MirrorShoot(void);
void CreateMirrorProjectile(CamCoord worldX, CamCoord worldY, u8);
void Task_MirrorProjectile(void);
#define PROJ_SPEED Q(2)
void CreateEntity_Mirror(MapEntity *me, u16 regionX, u16 regionY, u8 id)
{
if ((LEVEL_TO_ZONE(gCurrentLevel) != ZONE_6) || (LOADED_SAVE->difficultyLevel == DIFFICULTY_NORMAL)) {
struct Task *t = TaskCreate(Task_Mirror, sizeof(Mirror), 0x2000, 0, TaskDestructor_EntityShared);
Mirror *mirror = TASK_DATA(t);
Sprite *s = &mirror->shared.s;
mirror->shared.base.regionX = regionX;
mirror->shared.base.regionY = regionY;
mirror->shared.base.me = me;
mirror->shared.base.meX = me->x;
mirror->shared.base.id = id;
mirror->qUnk40 = -Q(0.625);
mirror->qUnk3C = Q(0);
mirror->unk44 = 0;
mirror->frames = 0;
mirror->unk46 = 0;
s->x = TO_WORLD_POS(me->x, regionX);
s->y = TO_WORLD_POS(me->y, regionY);
SET_MAP_ENTITY_INITIALIZED(me);
s->graphics.dest = ALLOC_TILES(SA1_ANIM_MIRROR);
s->oamFlags = SPRITE_OAM_ORDER(18);
s->graphics.size = 0;
s->graphics.anim = SA1_ANIM_MIRROR;
s->variant = 0;
s->animCursor = 0;
s->qAnimDelay = Q(0);
s->prevVariant = -1;
s->animSpeed = SPRITE_ANIM_SPEED(1.0);
s->palId = 0;
s->hitboxes[0].index = HITBOX_STATE_INACTIVE;
s->frameFlags = SPRITE_FLAG(PRIORITY, 2);
UpdateSpriteAnimation(s);
}
}
void Task_Mirror(void)
{
Mirror *mirror = TASK_DATA(gCurTask);
Sprite *s = &mirror->shared.s;
MapEntity *me = mirror->shared.base.me;
s32 prevWorldX, prevWorldY;
CamCoord worldX, worldY;
worldX = TO_WORLD_POS(mirror->shared.base.meX, mirror->shared.base.regionX);
worldY = TO_WORLD_POS(me->y, mirror->shared.base.regionY);
prevWorldX = worldX;
prevWorldY = worldY;
mirror->qUnk3C += mirror->qUnk40;
worldX += I(mirror->qUnk3C);
s->x = worldX - gCamera.x;
s->y = worldY - gCamera.y;
if (IS_OUT_OF_DISPLAY_RANGE(prevWorldX, prevWorldY) && IS_OUT_OF_CAM_RANGE(s->x, s->y)) {
SET_MAP_ENTITY_NOT_INITIALIZED(me, mirror->shared.base.meX);
TaskDestroy(gCurTask);
return;
}
if (s->hitboxes[0].index != HITBOX_STATE_INACTIVE) {
if (HB_COLLISION(worldX, worldY, s->hitboxes[0].b, I(gPlayer.qWorldX), I(gPlayer.qWorldY), gPlayerBodyPSI.s.hitboxes[0].b)) {
Coll_DamagePlayer(&gPlayer);
}
}
if (I(mirror->qUnk3C) <= me->d.sData[0] * TILE_WIDTH) {
mirror->qUnk40 = +Q(0.625);
} else if (I(mirror->qUnk3C) >= (me->d.sData[0] + me->d.uData[2]) * TILE_WIDTH) {
mirror->qUnk40 = -Q(0.625);
} else if (mirror->unk46 != 0) {
mirror->unk46--;
} else {
if (I(gPlayer.qWorldX) > worldX) {
SPRITE_FLAG_SET(s, X_FLIP);
} else {
SPRITE_FLAG_CLEAR(s, X_FLIP);
}
mirror->unk46 = 90;
mirror->frames = 0;
s->variant = 1;
gCurTask->main = Task_MirrorShoot;
}
UpdateSpriteAnimation(s);
DisplaySprite(s);
}
void Task_MirrorShoot(void)
{
Mirror *mirror = TASK_DATA(gCurTask);
Sprite *s = &mirror->shared.s;
MapEntity *me = mirror->shared.base.me;
s32 prevWorldX, prevWorldY;
s16 screenX, screenY;
CamCoord worldX, worldY;
worldX = TO_WORLD_POS(mirror->shared.base.meX, mirror->shared.base.regionX);
worldY = TO_WORLD_POS(me->y, mirror->shared.base.regionY);
prevWorldX = worldX;
prevWorldY = worldY;
screenX = s->x;
screenY = s->y;
worldX += I(mirror->qUnk3C);
s->x = (worldX)-gCamera.x;
s->y = (prevWorldY)-gCamera.y;
if (IS_OUT_OF_DISPLAY_RANGE(prevWorldX, prevWorldY) && IS_OUT_OF_CAM_RANGE(s->x, s->y)) {
SET_MAP_ENTITY_NOT_INITIALIZED(me, mirror->shared.base.meX);
TaskDestroy(gCurTask);
return;
}
if (Coll_Player_Enemy_Attack(s, worldX, worldY) != 0) {
TaskDestroy(gCurTask);
return;
}
if (++mirror->frames == 20) {
if (s->frameFlags & SPRITE_FLAG_MASK_X_FLIP) {
CreateMirrorProjectile(worldX + 8, worldY - 16, DIR_RIGHT);
} else {
CreateMirrorProjectile(worldX - 8, worldY - 16, DIR_LEFT);
}
}
if (mirror->frames == TIME(0, 1)) {
s->variant = 0;
gCurTask->main = Task_Mirror;
}
UpdateSpriteAnimation(s);
DisplaySprite(s);
}
void CreateMirrorProjectile(CamCoord worldX, CamCoord worldY, u8 dir)
{
struct Task *t = TaskCreate(Task_MirrorProjectile, sizeof(MirrorProjectile), 0x3000, 0, NULL);
MirrorProjectile *proj = TASK_DATA(t);
Sprite *s = &proj->s;
if (dir != DIR_LEFT) {
s->x = worldX;
proj->qSpeed = +PROJ_SPEED;
} else {
s->x = worldX;
proj->qSpeed = -PROJ_SPEED;
}
proj->qWorldX = Q(worldX);
s->y = worldY;
s->graphics.dest = VRAM_RESERVED_EN_MIRROR_PROJ;
s->oamFlags = SPRITE_OAM_ORDER(9);
s->graphics.size = 0;
s->graphics.anim = SA1_ANIM_MIRROR_PROJ;
s->variant = 0;
s->animCursor = 0;
s->qAnimDelay = Q(0);
s->prevVariant = -1;
s->animSpeed = SPRITE_ANIM_SPEED(1.0);
s->palId = 0;
s->hitboxes[0].index = HITBOX_STATE_INACTIVE;
s->frameFlags = SPRITE_FLAG(PRIORITY, 0);
UpdateSpriteAnimation(s);
}
void Task_MirrorProjectile(void)
{
MirrorProjectile *proj = TASK_DATA(gCurTask);
Sprite *s = &proj->s;
s16 oldWorldX, oldWorldY;
s16 screenX, screenY;
s32 worldX;
proj->qWorldX += proj->qSpeed;
s->x = I(proj->qWorldX);
oldWorldX = proj->s.x;
oldWorldY = proj->s.y;
// WorldPos -> ScreenPos
proj->s.x -= gCamera.x;
proj->s.y -= gCamera.y;
Coll_Player_Projectile(s, oldWorldX, oldWorldY);
// TODO:
// if(IS_OUT_OF_RANGE_OLD(u16, s->x, s->y, 40))
if ((((u16)(s->x + (40 / 2)) > DISPLAY_WIDTH + 36) || (s->y + (40 / 2) < 0) || (s->y > DISPLAY_HEIGHT + 80))) {
TaskDestroy(gCurTask);
return;
}
UpdateSpriteAnimation(s);
DisplaySprite(s);
s->x = oldWorldX;
s->y = oldWorldY;
}