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mole.c
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158 lines (128 loc) · 4 KB
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#include "global.h"
#include "core.h"
#include "malloc_vram.h"
#include "game/sa1_sa2_shared/collision.h"
#include "game/sa1_sa2_shared/entities_manager.h"
#include "constants/animations.h"
#include "constants/zones.h"
typedef struct {
// NOTE: EntityShared HAS to be the first element,
// as long as TaskDestructor_EntityShared is used.
/* 0x00 */ EntityShared shared;
/* 0x3C */ s16 frames;
/* 0x3E */ u8 unk3E;
} Mole;
void Task_Mole(void);
void Task_Mole_8071640(void);
void Task_Mole2(void);
void CreateEntity_Mole(MapEntity *me, u16 regionX, u16 regionY, u8 id)
{
struct Task *t;
Mole *mole;
Sprite *s;
if (me->d.sData[1] != 0) {
t = TaskCreate(Task_Mole, sizeof(Mole), 0x2000, 0, TaskDestructor_EntityShared);
} else {
t = TaskCreate(Task_Mole2, sizeof(Mole), 0x2000, 0, TaskDestructor_EntityShared);
}
mole = TASK_DATA(t);
s = &mole->shared.s;
mole->shared.base.regionX = regionX;
mole->shared.base.regionY = regionY;
mole->shared.base.me = me;
mole->shared.base.meX = me->x;
mole->shared.base.id = id;
mole->frames = 0;
mole->unk3E = 0;
// NOTE: x|y set to world- not screen-pos!
s->x = TO_WORLD_POS(me->x, regionX);
s->y = TO_WORLD_POS(me->y, regionY);
SET_MAP_ENTITY_INITIALIZED(me);
s->graphics.dest = ALLOC_TILES(SA1_ANIM_MOLE);
s->oamFlags = SPRITE_OAM_ORDER(18);
s->graphics.size = 0;
s->graphics.anim = SA1_ANIM_MOLE;
s->variant = 0;
s->animCursor = 0;
s->qAnimDelay = Q(0);
s->prevVariant = -1;
s->animSpeed = SPRITE_ANIM_SPEED(1.0);
s->palId = 0;
s->hitboxes[0].index = HITBOX_STATE_INACTIVE;
s->frameFlags = SPRITE_FLAG(PRIORITY, 2);
UpdateSpriteAnimation(s);
}
void Task_Mole(void)
{
Mole *mole = TASK_DATA(gCurTask);
Sprite *s = &mole->shared.s;
MapEntity *me = mole->shared.base.me;
s16 worldX, worldY;
worldX = TO_WORLD_POS(mole->shared.base.meX, mole->shared.base.regionX);
worldY = TO_WORLD_POS(me->y, mole->shared.base.regionY);
s->x = worldX - gCamera.x;
s->y = worldY - gCamera.y;
if (IS_OUT_OF_CAM_RANGE(s->x, s->y)) {
SET_MAP_ENTITY_NOT_INITIALIZED(me, mole->shared.base.meX);
TaskDestroy(gCurTask);
return;
}
if (++mole->frames >= TIME(0, 1)) {
mole->frames = 0;
s->variant = 1;
if (worldX > I(gPlayer.qWorldX)) {
SPRITE_FLAG_CLEAR(s, X_FLIP);
} else {
SPRITE_FLAG_SET(s, X_FLIP);
}
gCurTask->main = Task_Mole_8071640;
}
UpdateSpriteAnimation(s);
DisplaySprite(s);
}
void Task_Mole_8071640(void)
{
Mole *mole = TASK_DATA(gCurTask);
Sprite *s = &mole->shared.s;
MapEntity *me = mole->shared.base.me;
s16 worldX, worldY;
worldX = TO_WORLD_POS(mole->shared.base.meX, mole->shared.base.regionX);
worldY = TO_WORLD_POS(me->y, mole->shared.base.regionY);
s->x = worldX - gCamera.x;
s->y = worldY - gCamera.y;
if (IS_OUT_OF_CAM_RANGE(s->x, s->y)) {
SET_MAP_ENTITY_NOT_INITIALIZED(me, mole->shared.base.meX);
TaskDestroy(gCurTask);
return;
}
if (++mole->frames >= TIME(0, 1)) {
mole->frames = 0;
s->variant = 0;
gCurTask->main = Task_Mole;
}
if (Coll_Player_Enemy_Attack(s, worldX, worldY) != 0) {
s->variant = 0;
me->d.sData[1] = 0;
gCurTask->main = Task_Mole2;
}
UpdateSpriteAnimation(s);
DisplaySprite(s);
}
void Task_Mole2(void)
{
Mole *mole = TASK_DATA(gCurTask);
Sprite *s = &mole->shared.s;
MapEntity *me = mole->shared.base.me;
s16 worldX, worldY;
worldX = TO_WORLD_POS(mole->shared.base.meX, mole->shared.base.regionX);
worldY = TO_WORLD_POS(me->y, mole->shared.base.regionY);
s->x = worldX - gCamera.x;
s->y = worldY - gCamera.y;
if (IS_OUT_OF_CAM_RANGE(s->x, s->y)) {
SET_MAP_ENTITY_NOT_INITIALIZED(me, mole->shared.base.meX);
TaskDestroy(gCurTask);
return;
}
UpdateSpriteAnimation(s);
DisplaySprite(s);
}