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game_over.c
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1026 lines (844 loc) · 25.2 KB
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#include "global.h"
#include "core.h"
#include "flags.h"
#include "trig.h"
#include "lib/m4a/m4a.h"
#include "malloc_vram.h"
#include "game/game_over.h"
#include "game/gTask_03006240.h"
#include "game/sa1_sa2_shared/globals.h"
#include "game/sa1_sa2_shared/camera.h"
#if DEBUG
#include "game/sa1_sa2_shared/unused_level_select.h"
#endif
#include "game/save.h"
#include "game/stage/stage.h"
#include "game/stage/ui.h"
#include "game/title_screen.h"
#include "data/ui_graphics.h"
#include "constants/animations.h"
#include "constants/songs.h"
#include "constants/zones.h"
void Task_GameOverScreenInit(void);
void Task_8056100(void);
void Task_805618C(void);
void Task_8056218(void);
void Task_8056348(void);
void Task_805648C(void);
void Task_80565C4(void);
void Task_8056970(void);
void Task_8056AC8(void);
void Task_8056CE0(void);
void Task_8056D30(void);
void Task_8056D80(void);
void Task_8056DD0(void);
void Task_8056E24(void);
void Task_8056E64(void);
void Task_8056EC4(void);
void Task_8056F54(void);
void Task_8056F80(void);
void Task_8056FA0(void);
void Task_DestroyGameOverD(void);
void Task_DestroyGameOverC(void);
void TaskDestructor_GameOverScreen(struct Task *t);
void TaskDestructor_8056F30(struct Task *t);
// NOTE: param0[param1->byteCount (offset: 0xE)]
extern const u16 gUnknown_086883E4[10];
extern const u8 gUnknown_086883F8[];
// NOTE: Not sure whether proc is part of game__stage__ui.s or game__game_over.s
// It is only called in game_over, so it should be here?
// But it also references gUiGraphics.
void sub_8055C50(Strc_8055C50 *param0)
{
Strc_80528AC sp00;
UiGfxStackInit();
sp00.uiGfxID = UIGFX_TIMER_DIGITS;
sp00.unk2B = 4;
sp00.tiles = gUiGraphics[UIGFX_TIMER_DIGITS].tiles;
sp00.palette = gUiGraphics[UIGFX_TIMER_DIGITS].palette;
sp00.tilesSize = 40 * TILE_SIZE_4BPP;
sp00.paletteSize = 32;
sp00.unk28 = 6;
sp00.vramC = param0->vram4;
sp00.unk2A = 13;
sp00.unk0.unk4 = gUiGraphics[UIGFX_TIMER_DIGITS].unk8;
sp00.unk0.unk8 = gUiGraphics[UIGFX_TIMER_DIGITS].unkC;
sp00.unk0.unk9 = gUiGraphics[UIGFX_TIMER_DIGITS].unk10;
sp00.unk0.unkA = gUiGraphics[UIGFX_TIMER_DIGITS].unk14;
sp00.unk0.unkB = gUiGraphics[UIGFX_TIMER_DIGITS].unk18;
sub_80528AC(&sp00);
sp00.uiGfxID = UIGFX_OK;
sp00.unk2B = 5;
sp00.tiles = gUiGraphics[UIGFX_OK].tiles;
sp00.palette = gUiGraphics[UIGFX_OK].palette;
sp00.tilesSize = 16 * TILE_SIZE_4BPP;
sp00.paletteSize = 32;
sp00.unk28 = 6;
sp00.vramC = param0->vram0;
sp00.unk2A = 13;
sp00.unk0.unk4 = gUiGraphics[UIGFX_OK].unk8;
sp00.unk0.unk8 = gUiGraphics[UIGFX_OK].unkC;
sp00.unk0.unk9 = gUiGraphics[UIGFX_OK].unk10;
sp00.unk0.unkA = gUiGraphics[UIGFX_OK].unk14;
sp00.unk0.unkB = gUiGraphics[UIGFX_OK].unk18;
sub_80528AC(&sp00);
sp00.uiGfxID = UIGFX_CHAR_SELECT_BLACK_BOX_2;
sp00.unk2B = 14;
sp00.tiles = gUiGraphics[UIGFX_CHAR_SELECT_BLACK_BOX_2].tiles;
sp00.palette = gUiGraphics[UIGFX_CHAR_SELECT_BLACK_BOX_2].palette;
sp00.tilesSize = 16 * TILE_SIZE_4BPP;
sp00.paletteSize = 32;
sp00.unk28 = 6;
sp00.vramC = param0->vram8;
sp00.unk2A = 13;
sp00.unk0.unk4 = gUiGraphics[UIGFX_CHAR_SELECT_BLACK_BOX_2].unk8;
sp00.unk0.unk8 = gUiGraphics[UIGFX_CHAR_SELECT_BLACK_BOX_2].unkC;
sp00.unk0.unk9 = gUiGraphics[UIGFX_CHAR_SELECT_BLACK_BOX_2].unk10;
sp00.unk0.unkA = gUiGraphics[UIGFX_CHAR_SELECT_BLACK_BOX_2].unk14;
sp00.unk0.unkB = gUiGraphics[UIGFX_CHAR_SELECT_BLACK_BOX_2].unk18;
sub_80528AC(&sp00);
}
void CreateGameOverScreen(LostLifeCause lostLifeCause)
{
struct Task *t = NULL;
struct Task *t2;
GameOverScreen *screen;
Sprite *s;
Strc_8055C50 strc;
if (gCurrentLevel == LEVEL_INDEX(ZONE_6, ACT_1)) {
gCamera.SA2_LABEL(unk50) |= 0x2000;
}
gBldRegs.bldCnt = 0;
gBldRegs.bldY = 0;
gWinRegs[WINREG_WIN0H] = WIN_RANGE(0, 0);
gWinRegs[WINREG_WIN0V] = WIN_RANGE(0, 0);
gWinRegs[WINREG_WIN1H] = WIN_RANGE(0, 0);
gWinRegs[WINREG_WIN1V] = WIN_RANGE(0, 0);
t2 = TaskCreate(Task_GameOverScreenInit, sizeof(GameOverScreen), 0x2000, 0, TaskDestructor_GameOverScreen);
screen = TASK_DATA(t2);
screen->frames = 0;
screen->lostLifeCause = lostLifeCause;
screen->unk80 = 0;
s = &screen->s;
s->graphics.dest = ALLOC_TILES(SA1_ANIM_GAME_OVER);
s->graphics.size = 0;
s->frameFlags = 0x80;
s->x = DISPLAY_WIDTH + 16;
s->y = 0;
s->oamFlags = 3;
s->qAnimDelay = Q(0);
s->prevVariant = -1;
s->animSpeed = SPRITE_ANIM_SPEED(1.0);
s->palId = 0;
m4aSongNumStart(MUS_GAME_OVER);
if ((lostLifeCause & 0x3) != 0) {
s->graphics.anim = SA1_ANIM_GAME_OVER;
s->variant = 0;
} else if (lostLifeCause & 0x4) {
s->graphics.anim = SA1_ANIM_GAME_OVER;
s->variant = 2;
}
s = &screen->s2;
s->graphics.dest = ALLOC_TILES(SA1_ANIM_GAME_OVER);
s->graphics.size = 0;
s->frameFlags = 0x80;
s->x = 20;
s->y = 120;
s->oamFlags = 3;
s->qAnimDelay = Q(0);
s->prevVariant = -1;
s->animSpeed = SPRITE_ANIM_SPEED(1.0);
s->palId = 0;
if ((lostLifeCause & 0x3) != 0) {
s->graphics.anim = SA1_ANIM_GAME_OVER;
s->variant = 1;
} else if (lostLifeCause & 0x4) {
s->graphics.anim = SA1_ANIM_GAME_OVER;
s->variant = 3;
}
{
GameOverB0 *overB0;
GameOverC *overC;
GameOverD *overD;
if ((lostLifeCause & 0x5) != 0) {
t2 = TaskCreate(Task_8056F54, sizeof(GameOverB0), 0x2000, 0, NULL);
overB0 = TASK_DATA(t2);
overB0->unk18 = 0;
overB0->unk0.qUnkA = -Q(1);
overB0->unk0.unkC = 90;
overB0->unk0.unkE = 8;
overB0->unk0.unk10 = 14;
overB0->unk0.unk12 = 6;
overB0->unk0.unk16 = 1;
overB0->unk0.unk8 = 10;
overB0->vram1C = VramMalloc(16); // TODO: ALLOC_TILES()!
t = TaskCreate(Task_8056CE0, sizeof(GameOverC), 0x2000, 0, TaskDestructor_8056F30);
overC = TASK_DATA(t);
overC->unk18 = 0;
overC->unk0.unk0 = 0;
overC->unk0.unk2 = 1;
overC->unk0.unk4 = 1;
overC->unk0.unk6 = 0;
overC->unk0.unk8 = 64;
overC->unk0.unkA = 1;
t2 = TaskCreate(Task_8056FA0, sizeof(GameOverD), 0x2000, 0, NULL);
overD = TASK_DATA(t2);
overD->unk24 = 0;
overD->unk28 = 9;
overD->vram2C = VramMalloc(40); // TODO: ALLOC_TILES()!
overD->vram30 = VramMalloc(16); // TODO: ALLOC_TILES()!
overD->unk1C = overB0;
overD->unk18 = screen;
overD->unk20 = overC;
strc.vram8 = overB0->vram1C;
strc.vram0 = overD->vram30;
strc.vram4 = overD->vram2C;
overC->unk14 = strc.vram8;
overC->unkC = strc.vram0;
overC->unk10 = strc.vram4;
} else if ((lostLifeCause & 0x2) != 0) {
t = TaskCreate(Task_8056E24, sizeof(GameOverC), 0x2000, 0, TaskDestructor_8056F30);
overC = TASK_DATA(t);
overC->unk18 = 0;
overC->unk0.unk0 = 0;
overC->unk0.unk2 = 1;
overC->unk0.unk4 = 1;
overC->unk0.unk6 = 0;
overC->unk0.unk8 = 96;
overC->unk0.unkA = 1;
strc.vram8 = VramMalloc(16); // TODO: ALLOC_TILES()!
strc.vram0 = VramMalloc(16); // TODO: ALLOC_TILES()!
strc.vram4 = VramMalloc(40); // TODO: ALLOC_TILES()!
overC->unk14 = strc.vram8;
overC->unkC = strc.vram0;
overC->unk10 = strc.vram4;
}
}
sub_8055C50(&strc);
}
void Task_GameOverScreenInit(void)
{
GameOverScreen *screen = TASK_DATA(gCurTask);
s16 frames = screen->frames;
Sprite *s;
Sprite *s2;
screen->s.x = DISPLAY_WIDTH + 64;
screen->s.y = 60;
screen->s2.x = DISPLAY_WIDTH + 64;
screen->s2.y = 60;
screen->frames = ++frames;
if (frames >= TIME(0, 1)) {
screen->s.frameFlags = 0;
screen->s2.frameFlags = 0;
gCurTask->main = Task_8056100;
}
s = &screen->s;
UpdateSpriteAnimation(s);
DisplaySprite(s);
s = &screen->s2;
UpdateSpriteAnimation(s);
DisplaySprite(s);
}
void Task_8056100(void)
{
GameOverScreen *screen = TASK_DATA(gCurTask);
s16 frames = screen->frames;
s16 frames_2;
Sprite *s;
Sprite *s2;
s16 x;
s32 diff;
frames_2 = frames - 60;
#ifndef NON_MATCHING
{
register s32 _184 asm("r1") = 184;
asm("mul %0, %1, %2" : "=r"(diff) : "r"(_184), "r"(frames_2));
}
#else
diff = (184 * (frames_2));
#endif
x = DISPLAY_WIDTH - (diff / 30);
screen->s.x = x + 64;
screen->s.y = 60;
screen->s2.x = x + 64;
screen->s2.y = 60;
screen->frames = ++frames;
if (frames >= TIME(0, 1.5)) {
gCurTask->main = Task_805618C;
}
s = &screen->s;
UpdateSpriteAnimation(s);
DisplaySprite(s);
s = &screen->s2;
UpdateSpriteAnimation(s);
DisplaySprite(s);
}
void Task_805618C(void)
{
GameOverScreen *screen = TASK_DATA(gCurTask);
s16 frames = screen->frames;
Sprite *s = &screen->s;
Sprite *s2 = &screen->s2;
s->x = 128;
s->y = 60;
s2->x = 128;
s2->y = 60;
screen->frames = ++frames;
if (frames >= TIME(0, 2)) {
s->frameFlags = SPRITE_OAM_ORDER(2);
s2->frameFlags = SPRITE_OAM_ORDER(2);
if (screen->lostLifeCause & 0x1) {
gCurTask->main = Task_8056348;
} else if (screen->lostLifeCause & 0x2) {
gCurTask->main = Task_8056218;
} else {
gCurTask->main = Task_80565C4;
}
}
UpdateSpriteAnimation(s);
DisplaySprite(s);
UpdateSpriteAnimation(s2);
DisplaySprite(s2);
}
void Task_8056218(void)
{
GameOverScreen *screen = TASK_DATA(gCurTask);
s16 frames = screen->frames;
Sprite *s = &screen->s;
Sprite *s2 = &screen->s2;
SpriteTransform transform;
screen->frames = ++frames;
if (frames >= 217) {
s16 r0;
u16 r1;
s2->frameFlags = SPRITE_FLAG(OBJ_MODE, 1) | SPRITE_FLAG(ROT_SCALE_ENABLE, 1) | SA2_LABEL(gUnknown_030054B8)++;
s->frameFlags = SPRITE_FLAG(OBJ_MODE, 1) | SPRITE_FLAG(ROT_SCALE_ENABLE, 1) | SA2_LABEL(gUnknown_030054B8)++;
r1 = frames - 248;
r0 = (32 - (r1));
transform.rotation = 0;
transform.qScaleX = COS_24_8(r0 * 16);
if (transform.qScaleX < Q(10. / 256.)) {
transform.qScaleX = Q(10. / 256.);
}
transform.qScaleY = Q(1.0);
transform.x = 127;
transform.y = 60;
TransformSprite(s, &transform);
transform.rotation = 0;
transform.qScaleX = COS_24_8(r0 * 16);
if (transform.qScaleX < Q(10. / 256.)) {
transform.qScaleX = Q(10. / 256.);
}
transform.qScaleY = Q(1.0);
transform.x = transform.x; // LOL
transform.y = 60;
TransformSprite(s2, &transform);
}
if (frames >= 233) {
if (frames >= 248) {
gCurTask->main = Task_8056AC8;
}
} else {
UpdateSpriteAnimation(s);
DisplaySprite(s);
UpdateSpriteAnimation(s2);
DisplaySprite(s2);
}
}
// (96.84%) https://decomp.me/scratch/HKhxZ
NONMATCH("asm/non_matching/game/game_over__Task_8056348.inc", void Task_8056348(void))
{
GameOverScreen *screen = TASK_DATA(gCurTask);
s16 frames = screen->frames;
Sprite *s = &screen->s;
Sprite *s2 = &screen->s2;
SpriteTransform transform;
s32 qScaleX;
s16 aaa;
u32 r0;
s32 r2;
r0 = (u16)(frames - 120);
r0 <<= 8;
#if 0
// Matches more %, but logically wrong
r0 *= 12;
r2 = r0 << 4;
#else
r2 = r0 << 12;
#endif
s->frameFlags = SPRITE_FLAG(ROT_SCALE_ENABLE, 1) | SA2_LABEL(gUnknown_030054B8)++;
s->frameFlags |= SPRITE_FLAG(OBJ_MODE, 1);
transform.rotation = 0;
transform.qScaleX = COS_24_8(r2 >> 16);
if (transform.qScaleX < Q(10. / 256.)) {
transform.qScaleX = Q(10. / 256.);
}
transform.qScaleY = Q(1.0);
transform.x = 127;
transform.y = 60;
TransformSprite(s, &transform);
s2->frameFlags = 0x20 | SA2_LABEL(gUnknown_030054B8)++;
s2->frameFlags |= 0x80;
transform.rotation = 0;
transform.qScaleX = COS_24_8(r2 >> 16);
if (transform.qScaleX < Q(10. / 256.)) {
transform.qScaleX = Q(10. / 256.);
}
transform.qScaleY = Q(1.0);
transform.x = transform.x;
transform.y = 60;
TransformSprite(s2, &transform);
screen->frames = ++frames;
UpdateSpriteAnimation(s);
DisplaySprite(s);
UpdateSpriteAnimation(s2);
DisplaySprite(s2);
if (frames >= 136) {
s->graphics.anim = SA1_ANIM_GAME_OVER;
s->variant = 2;
s2->graphics.anim = SA1_ANIM_GAME_OVER;
s2->variant = 3;
gCurTask->main = Task_805648C;
}
}
END_NONMATCH
// (91.56%) https://decomp.me/scratch/Rl7oS
NONMATCH("asm/non_matching/game/game_over__Task_805648C.inc", void Task_805648C(void))
{
GameOverScreen *screen = TASK_DATA(gCurTask);
s16 frames = screen->frames;
Sprite *s = &screen->s;
Sprite *s2 = &screen->s2;
SpriteTransform transform;
{
s32 r0_32;
s16 r0;
u16 r1;
r1 = ((frames) - (136));
r0 = (256 - r1);
s->frameFlags = SPRITE_FLAG(ROT_SCALE_ENABLE, 1) | SA2_LABEL(gUnknown_030054B8)++;
s->frameFlags |= SPRITE_FLAG(OBJ_MODE, 1);
transform.rotation = 0;
transform.qScaleX = COS_24_8(r0);
transform.qScaleX = transform.qScaleX + 1;
if (transform.qScaleX < Q(10. / 256.)) {
transform.qScaleX = Q(10. / 256.);
}
transform.qScaleY = Q(1.0);
transform.x = 127;
transform.y = 60;
TransformSprite(s, &transform);
s2->frameFlags = SPRITE_FLAG(ROT_SCALE_ENABLE, 1) | SA2_LABEL(gUnknown_030054B8)++;
s2->frameFlags |= SPRITE_FLAG(OBJ_MODE, 1);
transform.rotation = 0;
transform.qScaleX = COS_24_8(r0);
transform.qScaleX = transform.qScaleX + 1;
if (transform.qScaleX < Q(10. / 256.)) {
transform.qScaleX = Q(10. / 256.);
}
transform.qScaleY = Q(1.0);
transform.x = 128; // LOL
transform.y = 60;
TransformSprite(s2, &transform);
}
screen->frames = ++frames;
UpdateSpriteAnimation(s);
DisplaySprite(s);
UpdateSpriteAnimation(s2);
DisplaySprite(s2);
if (frames >= 152) {
gCurTask->main = Task_80565C4;
}
}
END_NONMATCH
void Task_80565C4(void)
{
GameOverScreen *screen = TASK_DATA(gCurTask);
s16 frames = screen->frames;
Sprite *s = &screen->s;
Sprite *s2 = &screen->s2;
SpriteTransform transform;
s32 qScaleX;
s16 aaa;
s16 r0;
s16 r2;
u16 r1;
s->x = 128;
s->y = 60;
s->frameFlags = SPRITE_FLAG(OBJ_MODE, 1);
s2->x = 128;
s2->y = 60;
s2->frameFlags = SPRITE_FLAG(OBJ_MODE, 1);
screen->frames = ++frames;
if (frames >= 1433) {
s2->frameFlags = SPRITE_FLAG(OBJ_MODE, 1) | SPRITE_FLAG(ROT_SCALE_ENABLE, 1) | SA2_LABEL(gUnknown_030054B8)++;
s->frameFlags = SPRITE_FLAG(OBJ_MODE, 1) | SPRITE_FLAG(ROT_SCALE_ENABLE, 1) | SA2_LABEL(gUnknown_030054B8)++;
r1 = frames - 1464;
r2 = 32 - r1;
transform.rotation = 0;
transform.qScaleX = COS_24_8(r2 * 16);
if (transform.qScaleX < Q(10. / 256.)) {
transform.qScaleX = Q(10. / 256.);
}
transform.qScaleY = Q(1.0);
transform.x = 127;
transform.y = 60;
TransformSprite(s, &transform);
transform.rotation = 0;
transform.qScaleX = COS_24_8(r2 * 16);
if (transform.qScaleX < Q(10. / 256.)) {
transform.qScaleX = Q(10. / 256.);
}
transform.qScaleY = Q(1.0);
transform.x = transform.x;
transform.y = 60;
TransformSprite(s2, &transform);
}
if (frames >= 1449) {
if (frames >= 1464) {
m4aMPlayAllStop();
m4aSoundVSyncOff();
gCurTask->main = Task_8056AC8;
}
} else {
UpdateSpriteAnimation(s);
DisplaySprite(s);
UpdateSpriteAnimation(s2);
DisplaySprite(s2);
}
}
void Task_8056714(void)
{
GameOverB0 *overB0 = TASK_DATA(gCurTask);
s16 unk18 = overB0->unk18;
overB0->unk18 = unk18 += 1;
overB0->unk0.qUnkA += Q(12. / 256.);
if (overB0->unk0.qUnkA > 0) {
overB0->unk0.qUnkA = 0;
}
sub_80530CC((const char *)&gUnknown_086883F8[0], &overB0->unk0);
if (unk18 >= 182) {
gCurTask->main = Task_8056F80;
overB0->unk0.qUnkA = Q(0);
overB0->unk18 = 0;
}
}
// (98.85%) https://decomp.me/scratch/Sz0mp
NONMATCH("asm/non_matching/game/game_over__Task_805676C.inc", void Task_805676C(void))
{
GameOverD *overD = TASK_DATA(gCurTask);
s16 unk24 = overD->unk24;
Strc_8052C84 sp00;
GameOverB0 *overB0;
u8 *ptrArr;
u8 arr[1];
s16 temp;
u32 temp32;
sp00.unkC = 0x5B;
sp00.unk12 = 6;
sp00.unk8 = 0;
sp00.unk10 = 4;
sp00.byteCount = ARRAY_COUNT(arr);
sp00.unk16 = 1;
temp = (unk24 / 120);
temp32 = (41 - (u16)temp);
ptrArr = &arr[0];
*ptrArr = temp32;
temp = (unk24 % 120);
if (temp > 80) {
temp -= 80;
sp00.unkA = ((temp * 116) / 18) + 116;
if (*ptrArr >= 32) {
sp00.unk0 = 256;
sp00.unk2 = 256;
sp00.unk4 = 0;
sp00.unk6 = SA2_LABEL(gUnknown_030054B8)++;
sub_8052C84((const char *)&*ptrArr, &sp00);
}
} else if (temp > 20) {
temp -= 20;
sp00.unk0 = 497 - temp * 4;
sp00.unk2 = sp00.unk0;
sp00.unk4 = 0;
sp00.unk6 = SA2_LABEL(gUnknown_030054B8)++;
sp00.unkA = 104;
sp00.unkC = 83;
sub_8052C84((const char *)&*ptrArr, &sp00);
} else {
sp00.unkA = (temp * 116) / 20;
if (*ptrArr >= 32) {
sp00.unk0 = 256;
sp00.unk2 = 256;
sp00.unk4 = 0;
sp00.unk6 = SA2_LABEL(gUnknown_030054B8)++;
sub_8052C84((const char *)arr, &sp00);
}
}
if (unk24 >= TIME(0, 20)) {
gCurTask->main = Task_DestroyGameOverD;
}
if (gPressedKeys & B_BUTTON) {
s32 r3;
temp = (unk24 / 120);
temp++;
unk24 = temp * 120;
overB0 = overD->unk1C;
r3 = 1200;
overB0->unk18 = r3 - ((10 - temp) * 120);
overD->unk20->unk18 = 0x566 - ((10 - temp) * 120);
overD->unk18->frames = overD->unk20->unk18;
}
if (gPressedKeys & A_BUTTON) {
gCurTask->main = Task_8056970;
overD->unk24 = 0;
overD->unk18->unk80 = 1;
} else {
temp = unk24 + 1;
overD->unk24 = temp;
}
if ((overD->unk24 % 120) == 60) {
// TODO: Different way to remove volatile*?
u16 songId = gUnknown_086883E4[((volatile GameOverD *)overD)->unk24 / 120];
m4aSongNumStart(songId);
}
}
END_NONMATCH
void Task_8056970(void)
{
GameOverD *overD = TASK_DATA(gCurTask);
s16 unk24 = overD->unk24;
Strc_8052C84 sp00;
GameOverB0 *overB0;
u8 *ptrArr;
u8 arr[1];
s16 temp;
u32 temp32;
sp00.unkC = 0x54;
sp00.unk12 = 6;
sp00.unk8 = 0;
sp00.unk10 = 5;
sp00.byteCount = ARRAY_COUNT(arr);
sp00.unk16 = 1;
ptrArr = &arr[0];
*ptrArr = 32;
temp = unk24;
if (temp > 80) {
temp -= 80;
sp00.unkA = ((temp * 116) / 18) + 116;
if (*ptrArr >= 32) {
sp00.unk0 = 256;
sp00.unk2 = 256;
sp00.unk4 = 0;
sp00.unk6 = SA2_LABEL(gUnknown_030054B8)++;
sub_8052C84((const char *)&*ptrArr, &sp00);
}
} else if (temp > 20) {
temp -= 20;
sp00.unk0 = 497 - temp * 4;
sp00.unk2 = sp00.unk0;
sp00.unk4 = 0;
sp00.unk6 = SA2_LABEL(gUnknown_030054B8)++;
sp00.unkA = 88;
sp00.unkC = 68;
sub_8052C84((const char *)&*ptrArr, &sp00);
} else {
sp00.unkA = (temp * 116) / 20;
if (*ptrArr >= 32) {
sp00.unk0 = 256;
sp00.unk2 = 256;
sp00.unk4 = 0;
sp00.unk6 = SA2_LABEL(gUnknown_030054B8)++;
sub_8052C84((const char *)arr, &sp00);
}
}
if (unk24 >= 0x78) {
GameOverC *overC;
gCurTask->main = Task_DestroyGameOverD;
overD->unk20->unk18 = 1382;
overD->unk18->frames = 1464;
}
temp = unk24 + 1;
overD->unk24 = temp;
}
void Task_8056AC8(void)
{
GameOverScreen *screen = TASK_DATA(gCurTask);
struct MP2KPlayerState *info = gMPlayTable[gSongTable[MUS_GAME_OVER].ms].info;
gBldRegs.bldCnt = 0xFF;
gBldRegs.bldY = 0x10;
if (((info->status & 0xFFFF) == 0) || (info->status & 0x80000000)) {
// _08056B10
u16 prevIME, prevIE, prevDispstat;
m4aMPlayAllStop();
m4aSoundVSyncOff();
gFlags |= FLAGS_8000;
prevIE = REG_IE;
prevIME = REG_IME;
prevDispstat = REG_DISPSTAT;
REG_IE = 0;
REG_IE;
REG_IME = 0;
REG_IME;
REG_DISPSTAT = 0;
REG_DISPSTAT;
gFlags &= ~FLAGS_EXECUTE_HBLANK_COPY;
SlowDmaStop(0);
SlowDmaStop(1);
SlowDmaStop(2);
SlowDmaStop(3);
WriteSaveGame();
REG_IE = prevIE;
REG_IE;
REG_IME = prevIME;
REG_IME;
REG_DISPSTAT = prevDispstat;
REG_DISPSTAT;
m4aSoundVSyncOn();
gFlags &= ~FLAGS_8000;
gDispCnt &= ~(DISPCNT_WIN0_ON | DISPCNT_WIN1_ON | DISPCNT_OBJWIN_ON);
if (screen->unk80 != 0) {
TasksDestroyAll();
PAUSE_BACKGROUNDS_QUEUE();
gBgSpritesCount = 0;
PAUSE_GRAPHICS_QUEUE();
ApplyGameStageSettings();
} else {
TasksDestroyAll();
PAUSE_BACKGROUNDS_QUEUE();
gBgSpritesCount = 0;
PAUSE_GRAPHICS_QUEUE();
#if DEBUG
CreateUnusedLevelSelect();
#else
CreateSegaLogo();
#endif
}
}
}
void TaskDestructor_GameOverScreen(struct Task *t)
{
GameOverScreen *screen = TASK_DATA(t);
VramFree(screen->s.graphics.dest);
VramFree(screen->s2.graphics.dest);
gBldRegs.bldCnt = 0xFF;
gBldRegs.bldY = 0x10;
}
void Task_8056CE0(void)
{
GameOverC *overC = TASK_DATA(gCurTask);
s16 unk18 = overC->unk18;
overC->unk18 = unk18 += 1;
if (unk18 >= 120) {
// TODO: Why is this set, then reset?
gDispCnt &= ~(DISPCNT_WIN0_ON | DISPCNT_WIN1_ON | DISPCNT_OBJWIN_ON);
gDispCnt |= DISPCNT_WIN0_ON;
gDispCnt &= ~(DISPCNT_WIN0_ON | DISPCNT_WIN1_ON | DISPCNT_OBJWIN_ON);
gCurTask->main = Task_8056D30;
}
}
void Task_8056D30(void)
{
GameOverC *overC = TASK_DATA(gCurTask);
s16 unk18 = overC->unk18;
sub_805423C(&overC->unk0);
gDispCnt |= DISPCNT_WIN0_ON;
overC->unk18 = unk18 += 1;
if (unk18 >= 136) {
gCurTask->main = Task_8056D80;
}
}
void Task_8056D80(void)
{
GameOverC *overC = TASK_DATA(gCurTask);
s16 unk18 = overC->unk18;
sub_805423C(&overC->unk0);
gDispCnt |= DISPCNT_WIN0_ON;
overC->unk18 = unk18 += 1;
if (unk18 >= 152) {
gCurTask->main = Task_8056DD0;
}
}
void Task_8056DD0(void)
{
GameOverC *overC = TASK_DATA(gCurTask);
s16 unk18 = overC->unk18;
overC->unk18 = unk18 += 1;
sub_80543A4(&overC->unk0);
gDispCnt |= DISPCNT_WIN0_ON;
if (unk18 >= 1382) {
gCurTask->main = Task_8056EC4;
}
}
void Task_8056E24(void)
{
GameOverC *overC = TASK_DATA(gCurTask);
s16 unk18 = overC->unk18;
overC->unk18 = unk18 += 1;
if (unk18 >= 120) {
gDispCnt &= ~(DISPCNT_WIN0_ON | DISPCNT_WIN1_ON | DISPCNT_OBJWIN_ON);
gCurTask->main = Task_8056E64;
}
}
void Task_8056E64(void)
{
GameOverC *overC = TASK_DATA(gCurTask);
s16 unk18 = overC->unk18;
u16 r0, r5;
s32 r0_s;
r0 = (unk18 - 120);
r0_s = r0 * 32;
r5 = r0_s / 96;
sub_805423C(&overC->unk0);
gDispCnt |= DISPCNT_WIN0_ON;
overC->unk18 = unk18 += 1;
if (r5 >= 96) {
gCurTask->main = Task_DestroyGameOverC;
}
}
void Task_8056EC4(void)
{
GameOverC *overC = TASK_DATA(gCurTask);
s16 unk18 = overC->unk18;
u16 r0, r5;
s32 r0_s;
overC->unk18 = unk18 += 1;
sub_805423C(&overC->unk0);
gDispCnt |= DISPCNT_WIN0_ON;
if (unk18 + 14 >= 1478) {
gCurTask->main = Task_DestroyGameOverC;
}
}
void Task_DestroyGameOverC(void) { TaskDestroy(gCurTask); }
void TaskDestructor_8056F30(struct Task *t)
{
GameOverC *overC = TASK_DATA(t);
VramFree(overC->unkC);
VramFree(overC->unk14);
VramFree(overC->unk10);
}
void Task_8056F54(void)
{
GameOverB0 *overB0 = TASK_DATA(gCurTask);
s16 unk18 = overB0->unk18;
overB0->unk18 = unk18 += 1;