@@ -198,7 +198,7 @@ void Task_801623C()
198198
199199 s = & capsule -> s ;
200200 s2 = & capsule -> s2 ;
201- s -> x = ( DISPLAY_WIDTH / 2 ) ;
201+ s -> x = DISPLAY_CENTER_X ;
202202 s -> y = (capsule -> worldY - gCamera .y ) - capsule -> offsetY ;
203203 s2 -> x = s -> x ;
204204 s2 -> y = s -> y ;
@@ -221,7 +221,7 @@ void Task_801623C()
221221 }
222222 capsule -> worldY = (capsule -> worldY - capsule -> offsetY ) + res ;
223223 gCurTask -> main = Task_BossCapsuleUpdate ;
224- capsule -> worldX = gCamera .x + ( DISPLAY_WIDTH / 2 ) ;
224+ capsule -> worldX = gCamera .x + DISPLAY_CENTER_X ;
225225 CreateScreenShake (0x800U , 0x40U , 0x100U , -1U , 0x80U );
226226 m4aSongNumStart (SE_136 );
227227
@@ -235,7 +235,7 @@ void Task_801623C()
235235 if ((Coll_Player_Entity_Intersection (s , capsule -> worldX , capsule -> worldY , p ) & 0x80000 )
236236 || (Coll_Player_Entity_Intersection (s2 , capsule -> worldX , capsule -> worldY , p ) & 0x80000 )) {
237237 p -> timerInvulnerability = TIME (0 , 2 );
238- if (I (p -> qWorldX ) < gCamera .x + ( DISPLAY_WIDTH / 2 ) ) {
238+ if (I (p -> qWorldX ) < gCamera .x + DISPLAY_CENTER_X ) {
239239 p -> qSpeedAirX = - Q (2 );
240240 sideX = (capsule -> worldX + s -> hitboxes [0 ].b .left ) - p -> spriteOffsetX ;
241241 if (I (p -> qWorldX ) > sideX ) {
@@ -848,7 +848,7 @@ void Task_8017334()
848848 p = strc -> p ;
849849 screenX = I (p -> qWorldX ) - gCamera .x ;
850850
851- if (screenX > ( DISPLAY_WIDTH / 2 ) ) {
851+ if (screenX > DISPLAY_CENTER_X ) {
852852 p -> moveState |= MOVESTATE_IGNORE_INPUT ;
853853 p -> heldInput = DPAD_RIGHT ;
854854 if ((200 - (p -> playerID * 8 )) < screenX ) {
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