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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -58,19 +58,19 @@ Alternatively, you can consult the table below:
5858| :-----: | :--------------: | :---------: | :----------: |
5959| PCM8 | ✔️ | wav | |
6060| PCM16 | ✔️ | wav | |
61- | PCM24 | ❌ | | |
62- | PCM32 | ✔️ | wav | |
63- | PCMFLOAT | ❌ | | |
64- | GCADPCM | ✔️ | wav | Tested with single-channel files. Not tested with stereo, but should work in theory. |
65- | IMAADPCM | ✔️ | wav | |
61+ | PCM24 | ❌ | | No games have ever been observed in the wild using this format. |
62+ | PCM32 | ✔️ | wav | Supported in theory. No games have ever been observed in the wild using this format. |
63+ | PCMFLOAT | ❌ | | Seen in at least one JRPG. |
64+ | GCADPCM | ✔️ | wav | Tested with single-channel files. Not tested with stereo, but should work in theory. Seen in Unity games. |
65+ | IMAADPCM | ✔️ | wav | Seen in Unity games. |
6666| VAG | ❌ | | No games have ever been observed in the wild using this format. |
67- | HEVAG | ❌ | | |
68- | XMA | ❌ | | |
69- | MPEG | ❌ | | |
70- | CELT | ❌ | | |
71- | AT9 | ❌ | | |
67+ | HEVAG | ❌ | | Very rarely used - only example I know of is a game for the PS Vita. |
68+ | XMA | ❌ | | Mostly used on Xbox 360. |
69+ | MPEG | ❌ | | Used in some older games. |
70+ | CELT | ❌ | | Used in some older indie games. |
71+ | AT9 | ❌ | | Native format for PlayStation Audio, including in Unity games. |
7272| XWMA | ❌ | | No games have ever been observed in the wild using this format. |
73- | VORBIS | ✔️ | ogg | |
73+ | VORBIS | ✔️ | ogg | Very commonly used in Unity games. |
7474
7575# Acknowledgements
7676
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