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Update README.md
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README.md

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@@ -58,19 +58,19 @@ Alternatively, you can consult the table below:
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| :-----: | :--------------: | :---------: | :----------: |
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| PCM8 | ✔️ | wav | |
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| PCM16 | ✔️ | wav | |
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| PCM24 || | |
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| PCM32 | ✔️ | wav | |
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| PCMFLOAT || | |
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| GCADPCM | ✔️ | wav | Tested with single-channel files. Not tested with stereo, but should work in theory. |
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| IMAADPCM | ✔️ | wav | |
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| PCM24 || | No games have ever been observed in the wild using this format. |
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| PCM32 | ✔️ | wav | Supported in theory. No games have ever been observed in the wild using this format. |
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| PCMFLOAT || | Seen in at least one JRPG. |
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| GCADPCM | ✔️ | wav | Tested with single-channel files. Not tested with stereo, but should work in theory. Seen in Unity games. |
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| IMAADPCM | ✔️ | wav | Seen in Unity games. |
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| VAG || | No games have ever been observed in the wild using this format. |
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| HEVAG || | |
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| XMA || | |
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| MPEG || | |
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| CELT || | |
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| AT9 || | |
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| HEVAG || | Very rarely used - only example I know of is a game for the PS Vita. |
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| XMA || | Mostly used on Xbox 360. |
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| MPEG || | Used in some older games. |
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| CELT || | Used in some older indie games. |
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| AT9 || | Native format for PlayStation Audio, including in Unity games. |
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| XWMA || | No games have ever been observed in the wild using this format. |
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| VORBIS | ✔️ | ogg | |
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| VORBIS | ✔️ | ogg | Very commonly used in Unity games. |
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# Acknowledgements
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