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add wiki link to code
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ClickerCompat.cs

Lines changed: 4 additions & 16 deletions
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@@ -11,23 +11,11 @@ namespace ClickerClassExampleMod
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/// </summary>
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internal static class ClickerCompat
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{
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//GENERAL INFO - PlEASE READ!
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//Depending on what you want to do with your mod, there are a few things to concider/do
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//First: Read this to familiarize yourself with cross mod concepts:
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//https://github.com/tModLoader/tModLoader/wiki/Expert-Cross-Mod-Content
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//If you want to make a hard dependency mod that won't work by itself with Clicker Class, in your build.txt, add
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// modReference = ClickerClass
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//If you want to make a soft dependency mod that will work by itself, but will have additional content with Clicker Class, concider doing the following for added content (items, projectiles etc)
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// - Override the Autoload hook, and return true/false depending on if 'ClickerCompat.ClickerClass' is null
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// That will make that content not load if Clicker Class isn't loaded
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// You can still use the other calls just fine but they won't do anything (i.e. 'IsClickerWeapon' will always return false since Clicker Class isn't loaded)
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// - in your build.txt, add
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// loadAfter = ClickerClass
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// That will make sure your mod loads after it, making your logic always follow after Clicker Class, preventing potential value mismatches
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//GENERAL INFO - PLEASE READ THIS FIRST!
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//-----------------------
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//https://github.com/SamsonAllen13/ClickerClassExampleMod/wiki
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//-----------------------
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//This is the version of the calls that are used for the mod.
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//If Clicker Class updates, it will keep working on the outdated calls, but new features might not be available
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internal static readonly Version apiVersion = new Version(1, 2);

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