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Expand file tree Collapse file tree Original file line number Diff line number Diff line change 214214 false
215215] call CBA_fnc_addSetting ;
216216
217+ [QGVAR(interactBehaviorInVehicle)," LIST" ,
218+ [LSTRING(SettingDisplayName_interactBehaviorInVehicle),LSTRING(SettingDescription_interactBehaviorInVehicle)],
219+ [LSTRING(EnhancedMovementRework),LSTRING(SettingCategory_Preferences)],
220+ [[" DISMOUNT" ," ENGINE" ],[
221+ LSTRING(interactBehaviorInVehicle_Dismount),
222+ LSTRING(interactBehaviorInVehicle_Engine)
223+ ],0 ],
224+ false ,
225+ {},
226+ false
227+ ] call CBA_fnc_addSetting ;
228+
217229// ---------------------------------------------//
218230// Stamina
219231
Original file line number Diff line number Diff line change @@ -7,17 +7,28 @@ if !(_unit in _unit) exitWith {
77
88 if (unitIsUAV _vehicle && _unit in [driver _vehicle ,gunner _vehicle ]) exitWith {false };
99
10- if (_unit == driver _vehicle ) then {
11- _vehicle engineOn false ;
12- };
10+ switch GVAR(interactBehaviorInVehicle) do {
11+ case " DISMOUNT" : {
12+ if (_unit == driver _vehicle ) then {
13+ _vehicle engineOn false ;
14+ };
1315
14- if (_vehicle isKindOf " Air" || _vehicle isKindOf " StaticWeapon" ) then {
15- _unit action [" GetOut" ,_vehicle ];
16- } else {
17- _unit action [" Eject" ,_vehicle ];
18- };
16+ if (_vehicle isKindOf " Air" || _vehicle isKindOf " StaticWeapon" ) then {
17+ _unit action [" GetOut" ,_vehicle ];
18+ } else {
19+ _unit action [" Eject" ,_vehicle ];
20+ };
1921
20- true
22+ true
23+ };
24+ case " ENGINE" : {
25+ if (_unit == driver _vehicle ) then {
26+ _vehicle engineOn ! isEngineOn _vehicle ;
27+ };
28+
29+ true
30+ };
31+ };
2132};
2233
2334private _reach = ((AGLToASL positionCameraToWorld [0 ,0 ,0 ]) vectorDistance (_unit modelToWorldVisualWorld (_unit selectionPosition " Head" ))) + 2 ;
Original file line number Diff line number Diff line change 224224 <Japanese >とび降りるアクションを実行するのにどのくらい下を向けばよいかの角度。</Japanese >
225225 <German >Wie weit nach unten geschaut werden muss, mit der Alles in einem Funktion um das Fallen auszulösen.</German >
226226 </Key >
227+ <Key ID =" STR_EMR_Main_SettingDisplayName_interactBehaviorInVehicle" >
228+ <English >Interact behavior in vehicles</English >
229+ </Key >
230+ <Key ID =" STR_EMR_Main_SettingDescription_interactBehaviorInVehicle" >
231+ <English >Action to perform when using the interact keybind while inside a vehicle</English >
232+ </Key >
227233 <Key ID =" STR_EMR_Main_SettingDisplayName_staminaCoefficient" >
228234 <English >Stamina coefficient</English >
229235 <Japanese >スタミナ係数</Japanese >
419425 <Japanese >車両は満員です</Japanese >
420426 <German >FAHRZEUG IST VOLL</German >
421427 </Key >
428+ <Key ID =" STR_EMR_Main_interactBehaviorInVehicle_Dismount" >
429+ <English >Dismount</English >
430+ </Key >
431+ <Key ID =" STR_EMR_Main_interactBehaviorInVehicle_Engine" >
432+ <English >Toggle engine (must be driver)</English >
433+ </Key >
422434 </Package >
423435</Project >
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