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59 | 59 | #define KEY_CODE(VAR) {if (!isNull findDisplay IDD_RSCDISPLAYCURATOR) exitWith {false}; call CBA_fnc_currentUnit call FUNC(VAR)} |
60 | 60 |
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61 | 61 | #ifdef DEBUG_MODE_FULL |
62 | | - #define DEBUG_R(P1,P2) [{drawLine3D _this},{},[ASLToATL P1,ASLToATL P2,[1,0,0,1]],10] call CBA_fnc_waitUntilAndExecute; |
63 | | - #define DEBUG_G(P1,P2) [{drawLine3D _this},{},[ASLToATL P1,ASLToATL P2,[0,1,0,1]],10] call CBA_fnc_waitUntilAndExecute; |
64 | | - #define DEBUG_B(P1,P2) [{drawLine3D _this},{},[ASLToATL P1,ASLToATL P2,[0,0,1,1]],10] call CBA_fnc_waitUntilAndExecute; |
| 62 | + #define DEBUG_R(P1,P2) [{drawLine3D _this},{},[ASLToAGL P1,ASLToAGL P2,[1,0,0,1]],10] call CBA_fnc_waitUntilAndExecute; |
| 63 | + #define DEBUG_G(P1,P2) [{drawLine3D _this},{},[ASLToAGL P1,ASLToAGL P2,[0,1,0,1]],10] call CBA_fnc_waitUntilAndExecute; |
| 64 | + #define DEBUG_B(P1,P2) [{drawLine3D _this},{},[ASLToAGL P1,ASLToAGL P2,[0,0,1,1]],10] call CBA_fnc_waitUntilAndExecute; |
65 | 65 | #else |
66 | 66 | #define DEBUG_R(P1,P2) |
67 | 67 | #define DEBUG_G(P1,P2) |
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