-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathobjloader.cpp
More file actions
170 lines (142 loc) · 4.71 KB
/
objloader.cpp
File metadata and controls
170 lines (142 loc) · 4.71 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
#include <vector>
#include <stdio.h>
#include <string>
#include <cstring>
#include <glm/glm.hpp>
#include "objloader.h"
// Very, VERY simple OBJ loader based on http://www.opengl-tutorial.org/beginners-tutorials/tutorial-7-model-loading/.
bool loadOBJ(
const char * path,
std::vector<glm::vec3> & out_vertices,
std::vector<glm::vec3> & out_normals
) {
printf("Loading OBJ file %s...\n", path);
std::vector<unsigned int> vertexIndices, uvIndices, normalIndices;
std::vector<glm::vec3> temp_vertices;
std::vector<glm::vec3> temp_normals;
FILE * file = fopen(path, "r");
if (file == NULL) {
printf("Impossible to open the file ! Are you in the right path ? See Tutorial 1 for details\n");
getchar();
return false;
}
while (1) {
char lineHeader[128];
// read the first word of the line
int res = fscanf(file, "%s", lineHeader);
if (res == EOF)
break; // EOF = End Of File. Quit the loop.
// else : parse lineHeader
if (strcmp(lineHeader, "v") == 0) {
glm::vec3 vertex;
fscanf(file, "%f %f %f\n", &vertex.x, &vertex.y, &vertex.z);
temp_vertices.push_back(vertex);
}
else if (strcmp(lineHeader, "vn") == 0) {
glm::vec3 normal;
fscanf(file, "%f %f %f\n", &normal.x, &normal.y, &normal.z);
temp_normals.push_back(normal);
}
else if (strcmp(lineHeader, "f") == 0) {
std::string vertex1, vertex2, vertex3;
unsigned int vertexIndex[3], uvIndex[3], normalIndex[3];
int matches = fscanf(file, "%d//%d %d//%d %d//%d\n", &vertexIndex[0], &normalIndex[0], &vertexIndex[1], &normalIndex[1], &vertexIndex[2], &normalIndex[2]);
if (matches != 6) {
printf("File can't be read by our simple parser :-( Try exporting with other options\n");
return false;
}
vertexIndices.push_back(vertexIndex[0]);
vertexIndices.push_back(vertexIndex[1]);
vertexIndices.push_back(vertexIndex[2]);
normalIndices.push_back(normalIndex[0]);
normalIndices.push_back(normalIndex[1]);
normalIndices.push_back(normalIndex[2]);
}
else {
// Probably a comment, eat up the rest of the line
char stupidBuffer[1000];
fgets(stupidBuffer, 1000, file);
}
}
// For each vertex of each triangle
for (unsigned int i = 0; i<vertexIndices.size(); i++) {
// Get the indices of its attributes
unsigned int vertexIndex = vertexIndices[i];
unsigned int normalIndex = normalIndices[i];
// Get the attributes thanks to the index
glm::vec3 vertex = temp_vertices[vertexIndex - 1];
glm::vec3 normal = temp_normals[normalIndex - 1];
// Put the attributes in buffers
out_vertices.push_back(vertex);
out_normals.push_back(normal);
}
return true;
}
bool BB(const char * path, std::vector<glm::vec3> & out_vertices, glm::vec3 *minVec, glm::vec3 *maxVec) {
printf("Loading OBJ file %s...\n", path);
std::vector<unsigned int> vertexIndices, uvIndices;
std::vector<glm::vec3> temp_vertices;
FILE * file = fopen(path, "r");
if (file == NULL) {
printf("Impossible to open the file ! Are you in the right path ? See Tutorial 1 for details\n");
getchar();
return false;
}
while (1) {
char lineHeader[128];
// read the first word of the line
int res = fscanf(file, "%s", lineHeader);
if (res == EOF)
break; // EOF = End Of File. Quit the loop.
// else : parse lineHeader
if (strcmp(lineHeader, "v") == 0) {
glm::vec3 vertex;
fscanf(file, "%f %f %f\n", &vertex.x, &vertex.y, &vertex.z);
temp_vertices.push_back(vertex);
}
else if (strcmp(lineHeader, "f") == 0) {
std::string vertex1, vertex2, vertex3;
unsigned int vertexIndex[3], uvIndex[3];
int matches = fscanf(file, "%d//%d %d\n", &vertexIndex[0], &vertexIndex[1], &vertexIndex[2]);
if (matches != 3) {
printf("File can't be read by our simple parser :-( Try exporting with other options\n");
return false;
}
vertexIndices.push_back(vertexIndex[0]);
vertexIndices.push_back(vertexIndex[1]);
vertexIndices.push_back(vertexIndex[2]);
}
else {
// Probably a comment, eat up the rest of the line
char stupidBuffer[1000];
fgets(stupidBuffer, 1000, file);
}
}
// For each vertex of each triangle
for (unsigned int i = 0; i < vertexIndices.size(); i++) {
// Get the indices of its attributes
unsigned int vertexIndex = vertexIndices[i];
// Get the attributes thanks to the index
glm::vec3 vertex = temp_vertices[vertexIndex - 1];
// Put the attributes in buffers
out_vertices.push_back(vertex);
if (vertex.x < minVec->x) {
minVec->x = vertex.x;
}
else if (vertex.y < minVec->y) {
minVec->y = vertex.y;
}
else if (vertex.z < minVec->z) {
minVec->z = vertex.z;
}
else if (vertex.x < maxVec->x) {
maxVec->x = vertex.x;
}
else if (vertex.y < maxVec->y) {
maxVec->y = vertex.y;
}
else if (vertex.z < maxVec->z) {
maxVec->z = vertex.z;
}
}
}