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Copy file name to clipboardExpand all lines: assets/commands/2048.md
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# HISTORY
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2048 was created by **Gabriele Cirulli** in **March 2014** as a weekend project. It became viral, spawning countless clones and variations. The concept builds on earlier games like Threes! and 1024.
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2048 was created by **Gabriele Cirulli** in **March 2014** as a weekend project. It became viral, spawning countless clones and variations. It is a clone of 1024 (itself a clone of Threes!), based on Saming's earlier 2048 implementation.
Copy file name to clipboardExpand all lines: assets/commands/aichat.md
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**Start interactive chat session**
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```aichat -i```
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```aichat```
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**Use a role/persona**
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**-e**, **--execute**
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> Execute mode: translate natural language to shell commands.
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**-i**, **--interactive**
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> Start interactive chat REPL.
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**--file**_FILE_
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> Include file in the conversation.
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**-w**, **--wrap**_COLS_
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> Wrap output at column width.
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**-H**, **--no-highlight**
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> Disable syntax highlighting.
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**-S**, **--no-stream**
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> Disable streaming output.
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In chat mode, it provides a REPL with conversation history, multi-line input, and syntax highlighting. Execute mode translates natural language descriptions into shell commands and optionally runs them. RAG mode indexes documents for question-answering over local files.
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Roles define reusable personas and system prompts. Built-in roles include coder, shell, and translator. Custom roles are defined in the configuration file.
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Roles define reusable personas and system prompts. Built-in roles include %code%, %shell%, %explain-shell%, and %functions%. Custom roles are defined as individual files in the roles configuration directory.
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The tool supports function calling, allowing AI models to invoke defined tools. Sessions persist conversations across invocations. Multiple providers and models can be configured simultaneously.
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**~/.config/aichat/config.yaml**
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> Main configuration file for model settings, API keys, roles, and default parameters.
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**~/.config/aichat/roles.yaml**
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> Custom role definitions with system prompts and parameters.
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**~/.config/aichat/roles/**
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> Directory of custom role definitions, each as an individual file.
Copy file name to clipboardExpand all lines: assets/commands/atc.md
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```atc```
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Start with **specific airport**
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Start with a **specific game**
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```atc -g [game]```
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**List** available games
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```atc -l```
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Show **high scores**
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```atc -s```
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# SYNOPSIS
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**atc**[_-g game_][_-l level_]
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**atc**[_-u?lstp_][_-gf game_][_-r seed_]
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# DESCRIPTION
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**atc** is a classic text-based air traffic control simulation game from BSD games. Players guide aircraft to safe landings while avoiding collisions, managing multiple planes simultaneously.
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**atc** is a classic text-based air traffic control simulation game from the BSD games collection. Players guide jets and propeller planes to their destinations via exits and airports while avoiding collisions, managing multiple aircraft simultaneously.
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The game uses single-key commands to control aircraft altitude, speed, and direction.
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Jets move every update tick while prop planes move every other tick. Planes enter the airspace at 7,000 feet and must leave via exits at 9,000 feet or land at airports. The game ends if two planes get too close. Score is based on the number of planes safely handled.
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# PARAMETERS
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**-g**_game_
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> Select specific airport/game
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**-g**_game_, **-f**_game_
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> Select a specific game/airport layout to play
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**-l**
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> List available game files
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**-s**, **-t**
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> Display high score rankings
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**-r**_seed_
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> Set random seed for reproducible games
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**-p**
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> Print the path to the game's private files directory
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**-l**_level_
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> Starting difficulty level
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**-u**, **-?**
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> Display usage information
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# CONTROLS
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Commands are entered as sequences:
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- Letters select aircraft
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- Numbers control actions (altitude, speed, turns)
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- Airport/beacon letters for navigation
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- Numbers and letters control actions (altitude, turns, direction)
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- Airport/beacon letters for navigation targets
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# CAVEATS
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Requires terminal with character-based display. Steep learning curve. Game over if planes collide.
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Requires terminal with character-based display. Steep learning curve. Game over if planes collide or get too close. Part of the bsd-games package on most systems.
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# HISTORY
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**atc** was written by Ed James for BSD Unix and has been included in bsdgames collections since the **1980s**.
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**atc** was written by **Ed James** at UC Berkeley and has been included in BSD games collections since the **1980s**.
**autopsy** is a graphical interface for The Sleuth Kit forensic analysis tools. It provides a web-based browser interface for disk analysis, file recovery, and forensic investigation.
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**autopsy** is a graphical interface for The Sleuth Kit forensic analysis tools. It starts a local web server and provides a browser-based interface for disk analysis, file recovery, and forensic investigation.
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The tool allows examiners to analyze file systems, recover deleted files, create timelines, and search for evidence without command-line knowledge.
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# PARAMETERS
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**-p**_port_
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> HTTP server port (default: random)
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> HTTP server port (default: 9999)
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**-c**
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> Force cookie inclusion in URL (even for localhost)
> Enable live analysis mode (specify device, filesystem type, and mount point)
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**-b**
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> Open browser automatically
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_addr_
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> IP address or hostname restricting which client can connect
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# FEATURES
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# CAVEATS
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For authorized forensic investigation only. Web interface requires browser. Legacy version; Autopsy 4 is a standalone Java application. The Sleuth Kit tools must be installed.
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For authorized forensic investigation only. Web interface requires browser. Legacy version (v2); Autopsy 4 is a standalone Java desktop application. The Sleuth Kit tools must be installed.
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# HISTORY
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**Autopsy** was created by Brian Carrier as a web-based front-end for The Sleuth Kit, first released around**2003**. Version 4 (2014) moved to a Java desktop application.
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**Autopsy** was created by **Brian Carrier** as a web-based front-end for The Sleuth Kit, first released in**2001**. Version 4 (2015) moved to a Java desktop application.
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