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<html>
<head>
<title>My first Three.js app</title>
<style>
body {
margin: 0;
}
canvas {
width: 100%;
height: 100%
}
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r72/three.min.js" type="text/javascript"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshBasicMaterial({
color: 0x00ff00
});
var cube = new THREE.Mesh(geometry, material);
var curve = new THREE.EllipseCurve(
0, 0, // ax, aY
5, 1, // xRadius, yRadius
0, 2 * Math.PI, // aStartAngle, aEndAngle
false, // aClockwise
0 // aRotation
);
var path = new THREE.Path(curve.getPoints(100));
var geometry = path.createPointsGeometry(100);
var material = new THREE.LineBasicMaterial({
color: 0xff0000
});
// Create the final Object3d to add to the scene
var ellipse = new THREE.Line(geometry, material);
scene.add(cube);
scene.add(ellipse);
camera.position.z = 5;
ellipse.rotation.x += Math.PI;
var render = function() {
requestAnimationFrame(render);
cube.rotation.x += 0.1;
cube.position.y += 0.01;
renderer.render(scene, camera);
};
render();
</script>
</body>
</html>