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new Port map (by Dioxine)
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FinalModPack_readme.txt

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@@ -58,7 +58,7 @@ ANY FUTURE PLANS?
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I will do maintenance on the mod, and might add something new if I feel like it, but no promises - I am working on some other projects (mainly The X-Com Files, which is Final Mod Pack's younger, much bigger sibling).
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CHANGELOG:
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: 5 new Port maps. 1 new Polar map. Removed duplicate strings.
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: 6 new Port maps (1 by Dioxine). 1 new Polar map. Removed duplicate strings.
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3.5a: Minor fixes.
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3.5: 6 new Industrial Slum maps (by Dioxine) and enabled huge maps in the script. 2 new Urban maps (by Dioxine). 3 new Junkfarm maps (by Dioxine). Various Junkfarm terrain updates. Improved diagonal UFO walls (thanks CrazedHarpooner). Port terrain fixes (by Dioxine). Minor fixes (thanks Meridian).
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3.4: New Sectopods: Gauss and Railgun. Fixed a hole in the Skyraider. Terrain fixes.

MAPS/PORTUFO36.MAP

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ROUTES/PORTUFO36.RMP

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Ruleset/terrains_FMP.rul

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@@ -555,6 +555,10 @@ terrains:
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width: 10
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length: 10
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groups: 3
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- name: PORTUFO36
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width: 10
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length: 10
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groups: 5
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- name: PORTROAD_WE
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width: 10
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length: 10

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