11// Feature cvars
22cs2f_commands_enable 0 // Whether to enable chat commands
33cs2f_admin_commands_enable 0 // Whether to enable admin chat commands
4- cs2f_admin_immunity 0 // Mode for which admin immunity system targetting allows: 0 - strictly lower, 1 - equal to or lower, 2 - ignore immunity levels
4+ cs2f_admin_immunity 0 // Mode for which admin immunity system targetting allows: 0 - strictly lower, 1 - equal to or lower, 2 - ignore immunity levels
55cs2f_weapons_enable 0 // Whether to enable weapon commands
66cs2f_stopsound_enable 0 // Whether to enable stopsound
77cs2f_noblock_enable 0 // Whether to use player noblock, which sets debris collision on every player
@@ -26,10 +26,10 @@ cs2f_fix_game_bans 0 // Whether to fix CS2 game bans spreading to all new jo
2626cs2f_free_armor 0 // Whether kevlar (1+) and/or helmet (2) are given automatically
2727
2828cs2f_beacon_particle "particles/cs2fixes/admin_beacon.vpcf" // .vpcf file to be precached and used for player beacon
29-
29+ cs2f_motd_url "" // Server MOTD URL, shows up as a "Server Website" button in scoreboard
3030cs2f_delay_auth_fail_kick 0 // How long in seconds to delay kicking players when their Steam authentication fails, use with sv_steamauth_enforce 0
3131
32- //Screen Shake settings
32+ // Screen Shake settings
3333cs2f_noshake_enable 0 // Whether to enable noshake command
3434cs2f_maximum_shake_amplitude -1 // Shaking Amplitude bigger than this will be clamped (0-16.0), -1 = no clamp
3535
@@ -131,16 +131,16 @@ cs2f_leader_actions_ct_only 1 // Whether to allow leader actions (like !beacon
131131cs2f_leader_marker_ct_only 1 // Whether to have zombie leaders' player_pings spawn in particle markers or not
132132cs2f_leader_mute_player_pings 1 // Whether to mute player pings made by non-leaders
133133cs2f_leader_model_path " " // Path to player model to be used for leaders
134- cs2f_leader_defend_particle " particles/cs2fixes/leader_defend_mark.vpcf" // Path to defend particle to be used with c_defend
135- cs2f_leader_mark_particle " particles/cs2fixes/leader_defend_mark.vpcf" // Path to particle to be used when a ct leader using player_ping
136- cs2f_leader_can_target_players 0 // Whether a leader can target other players with leader commands (not including c_leader)
137- cs2f_leader_vote_multiple 1 // If 1, players can vote up to cs2f_max_leaders leaders. If 0, they may vote for a single leader
134+ cs2f_leader_defend_particle " particles/cs2fixes/leader_defend_mark.vpcf" // Path to defend particle to be used with c_defend
135+ cs2f_leader_mark_particle " particles/cs2fixes/leader_defend_mark.vpcf" // Path to particle to be used when a ct leader using player_ping
136+ cs2f_leader_can_target_players 0 // Whether a leader can target other players with leader commands (not including c_leader)
137+ cs2f_leader_vote_multiple 1 // If 1, players can vote up to cs2f_max_leaders leaders. If 0, they may vote for a single leader
138138cs2f_leader_extra_score 20000 // Extra score to give a leader to affect their position on the scoreboard
139- cs2f_leader_max_leaders 3 // Max amount of leaders set via c_vl or a leader using c_leader (doesn' t impact admins)
140- cs2f_leader_max_markers 6 // Max amount of markers set by leaders (doesn' t impact admins)
141- cs2f_leader_max_glows 3 // Max amount of glows set by leaders (doesn' t impact admins)
142- cs2f_leader_max_tracers 3 // Max amount of tracers set by leaders (doesn' t impact admins)
143- cs2f_leader_max_beacons 3 // Max amount of beacons set by leaders (doesn' t impact admins)
139+ cs2f_leader_max_leaders 3 // Max amount of leaders set via c_vl or a leader using c_leader (doesn' t impact admins)
140+ cs2f_leader_max_markers 6 // Max amount of markers set by leaders (doesn' t impact admins)
141+ cs2f_leader_max_glows 3 // Max amount of glows set by leaders (doesn' t impact admins)
142+ cs2f_leader_max_tracers 3 // Max amount of tracers set by leaders (doesn' t impact admins)
143+ cs2f_leader_max_beacons 3 // Max amount of beacons set by leaders (doesn' t impact admins)
144144
145145// Idle Kick Settings
146146cs2f_idle_kick_time 0.0 // Amount of minutes before kicking idle players. 0 to disable afk kicking.
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