@@ -16,91 +16,38 @@ namespace Simulator
1616 public:
1717 static cGamePlantManager* Get ();
1818
19+ struct PlantSlot
20+ {
21+ /* 00h */ ResourceKey plantKey;
22+ /* 0Ch */ uint32_t mModelIDLOD0 ;
23+ /* 10h */ uint32_t mModelIDLOD1 ;
24+ /* 14h */ uint32_t mModelIDLOD2 ;
25+ /* 18h */ uint32_t mModelIDLOD3 ;
26+ };
27+
1928 public:
20- /* 20h */ int field_20;
29+ /* 20h */ int field_20;// bool?
2130 /* 24h */ float field_24;
2231 /* 28h */ int field_28;
2332 /* 2Ch */ int field_2C;
2433 /* 30h */ int mInitializationType ;
25- /* 34h */ int field_34 ;
26- /* 38h */ int field_38;
34+ /* 34h */ bool IsPlanetExisted ;
35+ /* 38h */ int field_38;// Property? Ptr of smh
2736 /* 3Ch */ ObjectPtr field_3C;
2837 /* 40h */ ObjectPtr field_40;
29- /* 44h */ int field_44;
30- /* 48h */ int field_48;
31- /* 4Ch */ int field_4C;
32- /* 50h */ int field_50;
33- /* 54h */ int field_54;
34- /* 58h */ int field_58;
35- /* 5Ch */ int field_5C;
36- /* 60h */ int field_60;
37- /* 64h */ int field_64;
38- /* 68h */ int field_68;
39- /* 6Ch */ int field_6C;
40- /* 70h */ int field_70;
41- /* 74h */ int field_74;
42- /* 78h */ int field_78;
43- /* 7Ch */ int field_7C;
44- /* 80h */ int field_80;
45- /* 84h */ int field_84;
46- /* 88h */ int field_88;
47- /* 8Ch */ int field_8C;
48- /* 90h */ int field_90;
49- /* 94h */ int field_94;
50- /* 98h */ int field_98;
51- /* 9Ch */ int field_9C;
52- /* A0h */ int field_A0;
53- /* A4h */ int field_A4;
54- /* A8h */ int field_A8;
55- /* ACh */ int field_AC;
56- /* B0h */ int field_B0;
57- /* B4h */ int field_B4;
58- /* B8h */ int field_B8;
59- /* BCh */ int field_BC;
60- /* C0h */ int field_C0;
61- /* C4h */ int field_C4;
62- /* C8h */ int field_C8;
63- /* CCh */ int field_CC;
64- /* D0h */ int field_D0;
65- /* D4h */ int field_D4;
66- /* D8h */ int field_D8;
67- /* DCh */ int field_DC;
68- /* E0h */ int field_E0;
69- /* E4h */ int field_E4;
70- /* E8h */ int field_E8;
71- /* ECh */ int field_EC;
72- /* F0h */ int field_F0;
73- /* F4h */ int field_F4;
74- /* F8h */ int field_F8;
75- /* FCh */ int field_FC;
76- /* 100h */ int field_100;
77- /* 104h */ int field_104;
78- /* 108h */ int field_108;
79- /* 10Ch */ int field_10C;
80- /* 110h */ int field_110;
81- /* 114h */ int field_114;
82- /* 118h */ int field_118;
83- /* 11Ch */ int field_11C;
84- /* 120h */ int field_120;
85- /* 124h */ int field_124;
86- /* 128h */ int field_128;
87- /* 12Ch */ int field_12C;
88- /* 130h */ int field_130;
89- /* 134h */ int field_134;
90- /* 138h */ int field_138;
91- /* 13Ch */ int field_13C;
38+ /* 44h */ PlantSlot Plants[9 ];
9239 /* 140h */ int field_140;
9340 /* 144h */ int field_144;
9441 /* 148h */ int field_148;
9542 /* 14Ch */ int field_14C;
9643 /* 150h */ int field_150;
9744 /* 154h */ int field_154;
98- /* 158h */ int field_158 ;
45+ /* 158h */ uint32_t GameModeID ;
9946 /* 15Ch */ eastl::vector<int > field_15C;
10047 /* 170h */ int field_170;
10148 /* 174h */ int field_174;
10249 /* 178h */ int field_178;
103- /* 17Ch */ int field_17C;
50+ /* 17Ch */ int field_17C; // Simulator::cPlanetRecord* ? or cPlanetRecordPtr
10451 /* 180h */ int field_180;
10552 /* 184h */ int field_184;
10653 /* 188h */ int field_188;
@@ -113,7 +60,7 @@ namespace Simulator
11360 /* 1BCh */ int field_1BC;
11461 /* 1C0h */ int field_1C0;
11562 /* 1C4h */ int field_1C4;
116- /* 1C8h */ int field_1C8;
63+ /* 1C8h */ int field_1C8; // ?
11764 /* 1CCh */ int field_1CC;
11865 /* 1D0h */ int field_1D0;
11966 /* 1D4h */ int field_1D4;
0 commit comments