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PlayerCoordsAPI.java
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37 lines (29 loc) · 1.29 KB
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package fr.sukikui.playercoordsapi;
import fr.sukikui.playercoordsapi.config.ModConfig;
import me.shedaniel.autoconfig.AutoConfig;
import me.shedaniel.autoconfig.serializer.JanksonConfigSerializer;
import net.fabricmc.api.ModInitializer;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
public class PlayerCoordsAPI implements ModInitializer {
public static final String MOD_ID = "playercoordsapi";
// This logger is used to write text to the console and the log file.
// It is considered best practice to use your mod id as the logger's name.
// That way, it's clear which mod wrote info, warnings, and errors.
public static final Logger LOGGER = LoggerFactory.getLogger(MOD_ID);
// Config instance
private static ModConfig config;
@Override
public void onInitialize() {
// Register config
AutoConfig.register(ModConfig.class, JanksonConfigSerializer::new);
config = AutoConfig.getConfigHolder(ModConfig.class).getConfig();
// This code runs as soon as Minecraft is in a mod-load-ready state.
// However, some things (like resources) may still be uninitialized.
// Proceed with mild caution.
LOGGER.info("PlayerCoordsAPI initialized - API will be available at http://localhost:25565/api/coords when enabled");
}
public static ModConfig getConfig() {
return config;
}
}