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Add generic menu and LVGL adapter
- generic rendering of a list of menu items - SubMenu items can be clicked and another menu is displayed See merge request #123
2 parents 6c06330 + dd4ec58 commit fc7e164

27 files changed

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.gitignore

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.vscode/extensions.json
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doc/html/
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doc/latex/
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.vscode/settings.json

lib/3rd_party_adapters/LVGL/Display.cpp

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/**
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* \file .
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* Connects LVGL callbacks to display driver and input device.
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*/
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#include "GuiEngine.hpp"
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#include "Screen.hpp"
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#include <Adafruit_SSD1306.h>
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#include <memory>
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#include <user_interaction/MenuItem.hpp>
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/* lvgl log functionality via serial interface */
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#if LV_USE_LOG != 0
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#include <serial_interface/serial_port.hpp>
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static void lvgl_log_to_serial(const char *buf)
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{
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serial_port::cout << buf << std::endl;
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}
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#endif
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/* Display flushing */
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static void flushSSD1306Adafruit(lv_disp_drv_t *disp_drv, const lv_area_t *area, lv_color_t *color_p)
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{
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const auto displayAdapter = reinterpret_cast<GuiEngine *>(disp_drv->user_data);
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auto &display = displayAdapter->display;
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uint32_t width = (area->x2 - area->x1 + 1);
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uint32_t height = (area->y2 - area->y1 + 1);
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for (uint16_t row = 0; row < height; row++)
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{
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for (uint16_t col = 0; col < width; col++)
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{
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display.drawPixel(area->x1 + col, area->y1 + row, (color_p->full) ? SSD1306_WHITE : SSD1306_BLACK);
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color_p++;
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}
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}
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//this->display.display(); // this has been removed from here due to performance, as multiple flushes are triggered, when more areas on screen are refreshed
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lv_disp_flush_ready(disp_drv);
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}
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static IKeypad *myKeypad = nullptr;
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/**
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* @brief Construct a new Gui Engine:: GuiEngine object
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*
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* @param configuration - structure fith configuration information
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* @param i2c - reference to the i2c/TwoWire object for communication
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*/
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GuiEngine::GuiEngine(const Configuration &configuration, TwoWire &i2c)
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: display(configuration.screen_width, configuration.screen_height, &i2c),
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buf(std::make_unique<lv_color_t[]>(configuration.screen_width * 16))
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{
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#if LV_USE_LOG != 0
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lv_log_register_print_cb(lvgl_log_to_serial); /* register print function for debugging */
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#endif
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const std::uint8_t switchVcc = configuration.generateDisplayVoltageInternally ? SSD1306_SWITCHCAPVCC : SSD1306_EXTERNALVCC;
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const bool allocationSuccessful = display.begin(switchVcc, configuration.display_i2c_address);
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assert(allocationSuccessful);
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// Show initial display buffer contents on the screen --
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// the library initializes this with an Adafruit splash screen.
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display.display();
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delay(500); // Pause for short time
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// Clear the buffer
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display.clearDisplay();
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// Show the display buffer on the screen. You MUST call display() after
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// drawing commands to make them visible on screen!
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display.display();
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// Initialize lvgl library
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static lv_disp_draw_buf_t draw_buf;
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lv_init();
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lv_disp_draw_buf_init(&draw_buf, buf.get(), NULL, configuration.screen_width * 16);
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// Initialize the display driver for lvgl
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static lv_disp_drv_t disp_drv;
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lv_disp_drv_init(&disp_drv);
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disp_drv.hor_res = configuration.screen_width;
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disp_drv.ver_res = configuration.screen_height;
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disp_drv.flush_cb = flushSSD1306Adafruit;
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disp_drv.draw_buf = &draw_buf;
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disp_drv.user_data = this;
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// Register display driver to lvgl
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lv_disp_drv_register(&disp_drv);
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delay(200);
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// Create monochomatic theme and set it as default
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lv_theme_t *mono_theme = lv_theme_mono_init(0, false, &lv_font_unscii_8);
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lv_disp_set_theme(0, mono_theme);
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// create first text in lvgl
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lv_obj_t *label = lv_label_create(lv_scr_act());
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lv_label_set_text(label, "LVGL is up");
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lv_obj_align(label, LV_ALIGN_TOP_MID, 0, 0);
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// display lvgl screen
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lv_timer_handler();
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}
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/**
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* @brief implementation for lvgl read_cb for the left key
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*/
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static void keypad_read_left(lv_indev_drv_t *indev_drv, lv_indev_data_t *data)
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{
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if (!myKeypad)
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return;
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// assign key state
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data->state = (myKeypad->isKeyPressed(KeyId::LEFT)) ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED;
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data->key = LV_KEY_PREV;
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}
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/**
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* @brief implementation for lvgl read_cb for the right key
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*/
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static void keypad_read_right(lv_indev_drv_t *indev_drv, lv_indev_data_t *data)
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{
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if (!myKeypad)
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return;
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// assign key state
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data->state = (myKeypad->isKeyPressed(KeyId::RIGHT)) ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED;
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data->key = LV_KEY_NEXT;
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}
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/**
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* @brief implementation for lvgl read_cb for the enter key
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*/
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static void keypad_read_enter(lv_indev_drv_t *indev_drv, lv_indev_data_t *data)
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{
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if (!myKeypad)
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return;
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// assign key state
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data->state = (myKeypad->isKeyPressed(KeyId::ENTER)) ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED;
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data->key = LV_KEY_ENTER;
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}
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/**
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* @brief implementation for lvgl read_cb for the back key
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*/
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static void keypad_read_back(lv_indev_drv_t *indev_drv, lv_indev_data_t *data)
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{
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if (!myKeypad)
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return;
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// assign key state
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data->state = (myKeypad->isKeyPressed(KeyId::BACK)) ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED;
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data->key = LV_KEY_ESC;
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}
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/**
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* @brief register the Keypad to read the button states from
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*
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* @param keypad - pointer to the Keypad object
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*/
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void GuiEngine::registerKeyPad(IKeypad *keypad)
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{
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//assign keypad reference to local pointer
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myKeypad = keypad;
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// create default group for button navigation and assign input device to it
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static lv_group_t *const group = lv_group_create();
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lv_group_set_default(group);
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// Register all buttons as individual indev, so they all have their separate "old" state (lvgl has only one "old" state per indev)
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static lv_indev_drv_t indev_drv_left;
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lv_indev_drv_init(&indev_drv_left);
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indev_drv_left.type = LV_INDEV_TYPE_KEYPAD;
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indev_drv_left.read_cb = keypad_read_left;
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static lv_indev_drv_t indev_drv_right;
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lv_indev_drv_init(&indev_drv_right);
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indev_drv_right.type = LV_INDEV_TYPE_KEYPAD;
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indev_drv_right.read_cb = keypad_read_right;
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static lv_indev_drv_t indev_drv_enter;
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lv_indev_drv_init(&indev_drv_enter);
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indev_drv_enter.type = LV_INDEV_TYPE_KEYPAD;
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indev_drv_enter.read_cb = keypad_read_enter;
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static lv_indev_drv_t indev_drv_back;
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lv_indev_drv_init(&indev_drv_back);
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indev_drv_back.type = LV_INDEV_TYPE_KEYPAD;
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indev_drv_back.read_cb = keypad_read_back;
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// Register the drivers in LVGL and save the created input device object
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lv_indev_set_group(lv_indev_drv_register(&indev_drv_left), group);
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lv_indev_set_group(lv_indev_drv_register(&indev_drv_right), group);
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lv_indev_set_group(lv_indev_drv_register(&indev_drv_enter), group);
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lv_indev_set_group(lv_indev_drv_register(&indev_drv_back), group);
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}
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/**
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* @brief cyclic function to be called to handle lvgl
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* This also flushes the data to the display.
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*
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*/
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void GuiEngine::refresh()
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{
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lv_timer_handler();
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LV_LOG_USER("Adafruit display() start");
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this->display.display();
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LV_LOG_USER("Adafruit display() end");
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}
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/**
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* @brief function to draw a menu Screen onto the display
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*
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* @param menuList - list of items for the menu to display
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*/
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void GuiEngine::drawMenu(const MenuItemList *menuList)
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{
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CurrentScreen = std::make_shared<ScreenMenu>(*menuList);
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CurrentScreen->draw();
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}
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#include <cstdint>
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#include <lvgl.h>
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#include <memory>
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#include <user_interaction/IDisplay.hpp>
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#include <user_interaction/IGuiEngine.hpp>
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class Display : public IDisplay
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/**
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* @brief lvgl version of a GuiEngine
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*
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*/
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class GuiEngine : public IGuiEngine
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{
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public:
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struct Configuration
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bool generateDisplayVoltageInternally;
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std::uint8_t display_i2c_address;
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};
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Display(const Configuration &configuration, TwoWire &i2c);
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GuiEngine(const Configuration &configuration, TwoWire &i2c);
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virtual void registerKeyPad(IKeypad *keypad) override;
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virtual void refresh() override;
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virtual void drawMenu(const MenuItemList *menuList) override;
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Adafruit_SSD1306 display;
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