|
| 1 | +from led_light import Led_Light |
| 2 | +from pedestrian_button import Pedestrian_Button |
| 3 | +from audio_notification import Audio_Notification |
| 4 | +from time import sleep, time |
| 5 | + |
| 6 | + |
| 7 | +class Controller: |
| 8 | + def __init__( |
| 9 | + self, ped_red, ped_green, car_red, car_amber, car_green, button, buzzer, debug |
| 10 | + ): |
| 11 | + self.__Ped_Red = ped_red |
| 12 | + self.__Ped_Green = ped_green |
| 13 | + self.__Car_Red = car_red |
| 14 | + self.__Car_Amber = car_amber |
| 15 | + self.__Car_Green = car_green |
| 16 | + self.__Buzzer = buzzer |
| 17 | + self.__Button = button |
| 18 | + self.__debug = debug |
| 19 | + self.state = "IDLE" |
| 20 | + self.last_state_change = time() |
| 21 | + |
| 22 | + def walk_on(self): |
| 23 | + if self.__debug: |
| 24 | + print("Walking") |
| 25 | + self.__Ped_Red.off() |
| 26 | + self.__Ped_Green.on() |
| 27 | + self.__Car_Green.off() |
| 28 | + self.__Car_Amber.off() |
| 29 | + self.__Car_Red.on() |
| 30 | + self.__Buzzer.warning_on() |
| 31 | + |
| 32 | + def walk_warning(self): |
| 33 | + if self.__debug: |
| 34 | + print("No Walking Warning") |
| 35 | + self.__Ped_Red.flash() |
| 36 | + self.__Ped_Green.off() |
| 37 | + self.__Car_Green.off() |
| 38 | + self.__Car_Amber.off() |
| 39 | + self.__Car_Red.on() |
| 40 | + self.__Buzzer.warning_off() |
| 41 | + |
| 42 | + def walk_off(self): |
| 43 | + if self.__debug: |
| 44 | + print("No Walking") |
| 45 | + self.__Ped_Red.on() |
| 46 | + self.__Ped_Green.off() |
| 47 | + self.__Car_Green.on() |
| 48 | + self.__Car_Amber.off() |
| 49 | + self.__Car_Red.off() |
| 50 | + self.__Ped_Green.off() |
| 51 | + self.__Buzzer.warning_off() |
| 52 | + |
| 53 | + def change(self): |
| 54 | + if self.__debug: |
| 55 | + print("Changing") |
| 56 | + self.__Ped_Red.on() |
| 57 | + self.__Ped_Green.off() |
| 58 | + self.__Car_Green.off() |
| 59 | + self.__Car_Amber.on() |
| 60 | + self.__Car_Red.off() |
| 61 | + self.__Ped_Green.off() |
| 62 | + self.__Buzzer.warning_off() |
| 63 | + |
| 64 | + def update(self): |
| 65 | + # State machine logic |
| 66 | + if self.state == "IDLE": |
| 67 | + if self.__Button.button_state: |
| 68 | + if self.__debug: |
| 69 | + print("Pedestrian waiting detected, switching to CAR_AMBER") |
| 70 | + self.state = "CAR_AMBER" |
| 71 | + self.last_state_change = time() |
| 72 | + self.change() |
| 73 | + else: |
| 74 | + self.walk_off() |
| 75 | + elif self.state == "CAR_AMBER": |
| 76 | + # Wait 10 seconds before allowing walk |
| 77 | + self.change() |
| 78 | + if time() - self.last_state_change > 5: |
| 79 | + if self.__debug: |
| 80 | + print("Switching to WALK_ON") |
| 81 | + self.state = "WALK_ON" |
| 82 | + self.last_state_change = time() |
| 83 | + self.walk_on() |
| 84 | + elif self.state == "WALK_ON": |
| 85 | + # Walk signal for 5 seconds |
| 86 | + self.walk_on() |
| 87 | + if time() - self.last_state_change > 5: |
| 88 | + if self.__debug: |
| 89 | + print("Switching to No Walk Warning") |
| 90 | + self.state = "WALK_WARNING" |
| 91 | + self.last_state_change = time() |
| 92 | + self.walk_warning() |
| 93 | + elif self.state == "WALK_WARNING": |
| 94 | + # Walk signal for 5 seconds |
| 95 | + self.walk_warning() |
| 96 | + if time() - self.last_state_change > 5: |
| 97 | + if self.__debug: |
| 98 | + print("Returning to IDLE") |
| 99 | + self.state = "IDLE" |
| 100 | + self.last_state_change = time() |
| 101 | + self.walk_off() |
| 102 | + self.__Button.button_state = False |
| 103 | + else: # error |
| 104 | + self.__Ped_Red.on() |
| 105 | + self.__Ped_Green.off() |
| 106 | + self.__Car_Green.off() |
| 107 | + self.__Car_Amber.toggle() |
| 108 | + self.__Car_Red.off() |
| 109 | + self.__Ped_Green.off() |
| 110 | + sleep(1) |
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