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docs: add ferry/AD user story to Phase 6 roadmap (issue #20)
Notes the ferry crossing + AutoDrive chained trigger scenario as the primary integration target to validate when Custom Script inter-mod callbacks land in v1.1.
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BUILD_PLAN.md

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### Phase 6 — World Placement (NEXT) 🔧 IN PROGRESS
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The infrastructure is largely ready (`CTWorldManager`, `CTMarkerManager`, `CTTriggerActivatable` all exist). The missing piece is the wizard UX to let the player actually pick and place a trigger location in the world, and wiring that position into all dependent systems.
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**Target use case (user story — issue #20):** Ferry crossing automation with AutoDrive — a chained trigger sequence that calls the ferry, waits for the barrier, repositions AD via a Custom Script callback, pauses during the crossing (TIMED chain), and resumes AD on arrival. This is the primary integration scenario to validate when Custom Script inter-mod callbacks land. Also noted: presence-based light timers and single-door triggers as TIMED + CONDITIONAL chain targets.
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- [ ] **Wizard Step 5 (World Position)** — Replace the current stub with a "walk to location" flow:
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- Player clicks "Set Position" in wizard
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- Wizard closes temporarily; player walks to desired spot; presses Confirm
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---
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*Plan authored by Claude & Samantha — reviewed by tison*
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*Last updated: 2026-03-14*
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*Last updated: 2026-03-15*

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