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| 1 | +import { Motion } from '../../motion/index.js' |
| 2 | + |
| 3 | +const lerp = (a, b, t) => |
| 4 | + a + (b - a) * t |
| 5 | + |
| 6 | +const computeGesture = (a, b, base) => { |
| 7 | + const dx = b.x - a.x |
| 8 | + const dy = b.y - a.y |
| 9 | + const dist = Math.hypot(dx, dy) |
| 10 | + |
| 11 | + const scale = dist / base.dist |
| 12 | + const rotation = (Math.atan2(dy, dx) - base.angle) * (180 / Math.PI) |
| 13 | + |
| 14 | + return { scale, rotation } |
| 15 | +} |
| 16 | + |
| 17 | +const frameDelay = () => |
| 18 | + new Promise(resolve => requestAnimationFrame(() => resolve())) |
| 19 | + |
| 20 | +export class PinchMotion extends Motion { |
| 21 | + #scale |
| 22 | + #center |
| 23 | + #distance |
| 24 | + #steps |
| 25 | + |
| 26 | + constructor(el, scale, opts = {}) { |
| 27 | + const { x, y, distance = 100, steps = 20, ...rest } = opts |
| 28 | + super(el, rest) |
| 29 | + |
| 30 | + if (typeof scale !== 'number' || !Number.isFinite(scale)) |
| 31 | + throw new TypeError('PinchMotion.scale must be a finite number') |
| 32 | + |
| 33 | + if (scale <= 0) |
| 34 | + throw new RangeError('PinchMotion.scale must be > 0') |
| 35 | + |
| 36 | + if (typeof x !== 'number' || !Number.isFinite(x)) |
| 37 | + throw new TypeError('PinchMotion.x must be a finite number') |
| 38 | + |
| 39 | + if (typeof y !== 'number' || !Number.isFinite(y)) |
| 40 | + throw new TypeError('PinchMotion.y must be a finite number') |
| 41 | + |
| 42 | + if (typeof distance !== 'number' || !Number.isFinite(distance)) |
| 43 | + throw new TypeError('PinchMotion.distance must be a finite number') |
| 44 | + |
| 45 | + if (distance <= 0) |
| 46 | + throw new RangeError('PinchMotion.distance must be > 0') |
| 47 | + |
| 48 | + if (!Number.isInteger(steps) || steps <= 0) |
| 49 | + throw new RangeError('PinchMotion.steps must be positive integer') |
| 50 | + |
| 51 | + this.#scale = scale |
| 52 | + this.#center = { x, y } |
| 53 | + this.#distance = distance |
| 54 | + this.#steps = steps |
| 55 | + } |
| 56 | + |
| 57 | + get device() { return 'touch' } |
| 58 | + |
| 59 | + async perform() { |
| 60 | + const scale = this.#scale |
| 61 | + const center = this.#center |
| 62 | + const distance = this.#distance |
| 63 | + const steps = this.#steps |
| 64 | + |
| 65 | + const pos = Array.from({ length: steps + 1 }, (_, i) => { |
| 66 | + const t = i / steps |
| 67 | + const d = (distance * lerp(1, scale, t)) / 2 |
| 68 | + |
| 69 | + return [ |
| 70 | + { x: center.x - d, y: center.y }, |
| 71 | + { x: center.x + d, y: center.y }, |
| 72 | + ] |
| 73 | + }) |
| 74 | + |
| 75 | + const n = pos.length |
| 76 | + |
| 77 | + const a0 = this.hit(pos[0][0]) |
| 78 | + const b0 = this.hit(pos[0][1]) |
| 79 | + |
| 80 | + const a = this.pointer({ primary: true }) |
| 81 | + const b = this.pointer({ primary: false }) |
| 82 | + |
| 83 | + const base = { |
| 84 | + dist: Math.hypot(pos[0][1].x - pos[0][0].x, pos[0][1].y - pos[0][0].y), |
| 85 | + angle: Math.atan2(pos[0][1].y - pos[0][0].y, pos[0][1].x - pos[0][0].x), |
| 86 | + } |
| 87 | + |
| 88 | + let gesture = { scale: 1, rotation: 0 } |
| 89 | + let lastPos = pos[0] |
| 90 | + let gestureStarted = false |
| 91 | + let gestureEnded = false |
| 92 | + |
| 93 | + try { |
| 94 | + a.enter(a0, pos[0][0]) |
| 95 | + a.down(a0, pos[0][0], 0, n) |
| 96 | + this.touchstart(a, pos[0][0], { scale: 1, rotation: 0 }) |
| 97 | + |
| 98 | + this.gesturestart(a0, { scale: 1, rotation: 0 }) |
| 99 | + gestureStarted = true |
| 100 | + |
| 101 | + b.enter(b0, pos[0][1]) |
| 102 | + b.down(b0, pos[0][1], 0, n) |
| 103 | + this.touchstart(b, pos[0][1], { scale: 1, rotation: 0 }) |
| 104 | + |
| 105 | + a.capture(a0) |
| 106 | + b.capture(b0) |
| 107 | + |
| 108 | + for (let i = 1; i < n; i++) { |
| 109 | + await frameDelay() |
| 110 | + |
| 111 | + this.hit(pos[i][0]) |
| 112 | + this.hit(pos[i][1]) |
| 113 | + |
| 114 | + lastPos = pos[i] |
| 115 | + gesture = computeGesture(pos[i][0], pos[i][1], base) |
| 116 | + |
| 117 | + a.move(a0, pos[i][0], i, n) |
| 118 | + this.touchmove(a, pos[i][0], gesture) |
| 119 | + |
| 120 | + b.move(b0, pos[i][1], i, n) |
| 121 | + this.touchmove(b, pos[i][1], gesture) |
| 122 | + |
| 123 | + if (i === 1) { |
| 124 | + this.gesturestart(b0, gesture) |
| 125 | + this.gesturechange(a0, gesture) |
| 126 | + } else { |
| 127 | + this.gesturechange(b0, gesture) |
| 128 | + this.gesturechange(a0, gesture) |
| 129 | + } |
| 130 | + } |
| 131 | + |
| 132 | + this.gestureend(b0, gesture) |
| 133 | + this.gestureend(a0, gesture) |
| 134 | + gestureEnded = true |
| 135 | + |
| 136 | + a.up(a0, pos[n - 1][0], n - 1, n) |
| 137 | + a.release(a0) |
| 138 | + a.leave(a0, pos[n - 1][0]) |
| 139 | + |
| 140 | + this.touchend(a, pos[n - 1][0], gesture) |
| 141 | + |
| 142 | + b.up(b0, pos[n - 1][1], n - 1, n) |
| 143 | + b.release(b0) |
| 144 | + b.leave(b0, pos[n - 1][1]) |
| 145 | + |
| 146 | + this.touchend(b, pos[n - 1][1], { scale: 1, rotation: 0 }) |
| 147 | + } catch (err) { |
| 148 | + if (gestureStarted && !gestureEnded) { |
| 149 | + this.gestureend(b0, gesture) |
| 150 | + this.gestureend(a0, gesture) |
| 151 | + } |
| 152 | + |
| 153 | + a.cancel(a0, lastPos[0]) |
| 154 | + this.touchcancel(a, lastPos[0]) |
| 155 | + |
| 156 | + b.cancel(b0, lastPos[1]) |
| 157 | + this.touchcancel(b, lastPos[1]) |
| 158 | + |
| 159 | + throw new Error( |
| 160 | + `pinch aborted: ${err?.message ?? String(err)}`, |
| 161 | + { cause: err } |
| 162 | + ) |
| 163 | + } |
| 164 | + } |
| 165 | +} |
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