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tankstats.lua
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421 lines (357 loc) · 16.1 KB
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--HIT TABLE:
--Miss
--Dodge
--Parry
--Block
--Critical Hit
--Crushing Blow
--Hit
TankStats = {}
local EventFrame = CreateFrame("Frame")
EventFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
EventFrame:SetScript("OnEvent", function(self,event,...)
TankStats:EHBar_OnLoad();
end);
EventFrame:RegisterEvent("UNIT_RESISTANCES")
EventFrame:SetScript("OnEvent", function(self,event,...)
TankStats:EHBar_OnUpdate();
end);
EventFrame:RegisterEvent("UNIT_HEALTH")
EventFrame:SetScript("OnEvent", function(self,event,...)
TankStats:EHBar_OnUpdate();
end);
EventFrame:RegisterEvent("UNIT_DEFENSE")
EventFrame:SetScript("OnEvent", function(self,event,...)
TankStats:HitTable_OnUpdate();
end);
EventFrame:RegisterEvent("PLAYER_TARGET_CHANGED")
EventFrame:SetScript("OnEvent", function(self,event,...)
TankStats:EHBar_OnUpdate();
TankStats:HitTable_OnUpdate();
end);
EventFrame:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
EventFrame:SetScript("OnEvent", function(self,event,...)
TankStats:EHBar_OnUpdate();
TankStats:HitTable_OnUpdate();
end);
EventFrame:RegisterEvent("UNIT_STATS")
EventFrame:SetScript("OnEvent", function(self,event,...)
TankStats:EHBar_OnUpdate();
TankStats:HitTable_OnUpdate();
end);
EventFrame:RegisterEvent("PLAYER_AURAS_CHANGED")
EventFrame:SetScript("OnEvent", function(self,event,...)
TankStats:EHBar_OnUpdate();
TankStats:HitTable_OnUpdate();
end);
function TankStats:updateTargetLevel()
TankStats.enemyLevel = UnitLevel("target");
TankStats.playerLevel = UnitLevel("player");
-- 0: nothing selected; use player
if (TankStats.enemyLevel == 0) then
TankStats.enemyLevel = TankStats.playerLevel
end
-- -1: skull; use 63
if (TankStats.enemyLevel == -1) then
TankStats.enemyLevel = min(63, TankStats.playerLevel + 10);
end
end
function TankStats:EHBar_OnLoad()
TankStats:EHBar_OnUpdate();
TankStats:HitTable_OnUpdate();
end
local function formatEH(x)
if (x < 1000) then
return format("%.1f", x);
end
if (x < 10000) then
return format("%d", x);
end
return format("%.3fk", x/1000);
end
resistThreshold = 50; --below this level of resistance, the MEH bar is hidden
function TankStats:EHBar_OnUpdate()
TankStats:updateTargetLevel();
--Physical
local _, effectiveArmor, _, _, _ = UnitArmor("player");
local ACreduction = min(0.75, effectiveArmor / (effectiveArmor + 400 + 85 * TankStats.enemyLevel));
local ACmultiplier = 1 / (1 - ACreduction);
local health, maxHealth = UnitHealth("player"), UnitHealthMax("player");
local EH, maxEH = health*ACmultiplier, maxHealth*ACmultiplier;
EHFrameEHBar:SetMinMaxValues(0, maxEH);
EHFrameEHBar:SetValue(EH);
EHFrameEHBarText:SetText("Physical: " ..
formatEH(EH) ..
" / " ..
formatEH(maxEH));
--Resists
local maxResist = TankStats.enemyLevel * 5;
local base, total, bonus, minus, modWidth;
--Fire EH
_, total, _, _ = UnitResistance("player", 2);
local fireMultiplier = 1 / (1 - (min(total / maxResist, 1)) * .75);
local fireEH, maxFireEH = health*fireMultiplier, maxHealth*fireMultiplier;
if (total < resistThreshold) then
EHFrameFireEHBar:Hide()
EHFrameMaxFireEHBar:Hide()
else
EHFrameFireEHBar:Show()
EHFrameMaxFireEHBar:Show()
EHFrameFireEHBar:SetMinMaxValues(0, maxFireEH);
EHFrameFireEHBar:SetValue(fireEH);
EHFrameFireEHBarText:SetText("Fire: " ..
formatEH(fireEH) ..
" / " ..
formatEH(maxFireEH));
end
--Shadow EH
_, total, _, _ = UnitResistance("player", 5);
local shadowMultiplier = 1 / (1 - (min(total / maxResist, 1)) * .75);
local shadowEH, maxShadowEH = health*shadowMultiplier, maxHealth*shadowMultiplier;
if (total < resistThreshold) then
EHFrameShadowEHBar:Hide();
EHFrameMaxShadowEHBar:Hide();
else
EHFrameShadowEHBar:Show();
EHFrameMaxShadowEHBar:Show();
EHFrameShadowEHBar:SetMinMaxValues(0, maxShadowEH);
EHFrameShadowEHBar:SetValue(shadowEH);
EHFrameShadowEHBarText:SetText("Shadow: " ..
formatEH(shadowEH) ..
" / " ..
formatEH(maxShadowEH));
end
--Nature EH
_, total, _, _ = UnitResistance("player", 3);
local natureMultiplier = 1 / (1 - (min(total / maxResist, 1)) * .75);
local natureEH, maxNatureEH = health*natureMultiplier, maxHealth*natureMultiplier;
if (total < resistThreshold) then
EHFrameNatureEHBar:Hide();
EHFrameMaxNatureEHBar:Hide();
else
EHFrameNatureEHBar:Show();
EHFrameMaxNatureEHBar:Show();
EHFrameNatureEHBar:SetMinMaxValues(0, maxNatureEH);
EHFrameNatureEHBar:SetValue(natureEH);
EHFrameNatureEHBarText:SetText("Nature: " ..
formatEH(natureEH) ..
" / " ..
formatEH(maxNatureEH));
end
--Frost EH
_, total, _, _ = UnitResistance("player", 4);
local frostMultiplier = 1 / (1 - (min(total / maxResist, 1)) * .75);
local frostEH, maxFrostEH = health*frostMultiplier, maxHealth*frostMultiplier;
if (total < resistThreshold) then
EHFrameFrostEHBar:Hide();
EHFrameMaxFrostEHBar:Hide();
else
EHFrameFrostEHBar:Show();
EHFrameMaxFrostEHBar:Show();
EHFrameFrostEHBar:SetMinMaxValues(0, maxFrostEH);
EHFrameFrostEHBar:SetValue(frostEH);
EHFrameFrostEHBarText:SetText("Frost: " ..
formatEH(frostEH) ..
" / " ..
formatEH(maxFrostEH));
end
--Arcane EH
_, total, _, _ = UnitResistance("player", 6);
local arcaneMultiplier = 1 / (1 - (min(total / maxResist, 1)) * .75);
local arcaneEH, maxArcaneEH = health*arcaneMultiplier, maxHealth*arcaneMultiplier;
if (total < resistThreshold) then
EHFrameArcaneEHBar:Hide()
EHFrameMaxArcaneEHBar:Hide()
else
EHFrameArcaneEHBar:Show()
EHFrameMaxArcaneEHBar:Show()
EHFrameArcaneEHBar:SetMinMaxValues(0, maxArcaneEH);
EHFrameArcaneEHBar:SetValue(arcaneEH);
EHFrameArcaneEHBarText:SetText("Arcane: " ..
formatEH(arcaneEH) ..
" / " ..
formatEH(maxArcaneEH));
end
--Normalize bar widths
local maxMax = max(maxEH, maxFireEH, maxShadowEH, maxNatureEH, maxFrostEH, maxArcaneEH);
local widthModifier = EHFrame:GetWidth() / maxMax;
EHFrameMaxEHBar:SetWidth(maxEH * widthModifier);
EHFrameEHBar:SetWidth(maxEH * widthModifier);
EHFrameMaxFireEHBar:SetWidth(maxFireEH * widthModifier);
EHFrameFireEHBar:SetWidth(maxFireEH * widthModifier);
EHFrameMaxShadowEHBar:SetWidth(maxShadowEH * widthModifier);
EHFrameShadowEHBar:SetWidth(maxShadowEH * widthModifier);
EHFrameMaxNatureEHBar:SetWidth(maxNatureEH * widthModifier);
EHFrameNatureEHBar:SetWidth(maxNatureEH * widthModifier);
EHFrameMaxFrostEHBar:SetWidth(maxFrostEH * widthModifier);
EHFrameFrostEHBar:SetWidth(maxFrostEH * widthModifier);
EHFrameMaxArcaneEHBar:SetWidth(maxArcaneEH * widthModifier);
EHFrameArcaneEHBar:SetWidth(maxArcaneEH * widthModifier);
end
function TankStats:HitTable_OnUpdate()
TankStats.playerLevel = UnitLevel("player");
TankStats:updateTargetLevel();
local armorDefense;
TankStats.baseDefense, armorDefense = UnitDefense("player");
local levelDiff = TankStats.enemyLevel - TankStats.playerLevel;
local extraFromLevel = -0.04 * (levelDiff * 5);
local extraFromBaseDef = -0.04 * (TankStats.enemyLevel*5 - TankStats.baseDefense);
local extraFromGear = 0.04 * armorDefense;
TankStats.miss = max(0, 5 + extraFromBaseDef + extraFromGear);
--Get*Chance() should already include defense from gear.
TankStats.dodge = max(0, GetDodgeChance() + extraFromLevel);
TankStats.parry = max(0, GetParryChance() + extraFromLevel);
TankStats.block = max(0, GetBlockChance() + extraFromLevel);
--ignore block?
local link = GetInventoryItemLink("player", 17);
if (not link) then
-- no offhand equiped
TankStats.block = 0;
else
local _,_, itemId = string.find(link, "item:(%d+):");
local _, _, _, _, _, sSubType, _ = GetItemInfo(itemId);
if (sSubType ~="Shields") then
TankStats.block = 0;
end
end
--if (UnitCreatureType("target") == "Elemental") then
-- TankStats.block = 0;
--end
TankStats.crit = min(100, max(0, 5 - extraFromLevel - extraFromGear - extraFromBaseDef));
local baseDef = min(TankStats.baseDefense, 5*TankStats.playerLevel);
local crushDif = TankStats.enemyLevel*5 - baseDef;
if (crushDif >= 15) then
TankStats.crush = max(0, min(100, crushDif * 2 - 15));
else
TankStats.crush = 0;
end
TankStats.miss = min(TankStats.miss, 100.0); -- MISS/DODGE/PARRY/ASF MIN 0
TankStats.dodge = min(TankStats.dodge, 100.0 - TankStats.miss);
TankStats.parry = min(TankStats.parry, 100.0 - TankStats.miss - TankStats.dodge);
TankStats.block = min(TankStats.block, 100.0 - TankStats.miss - TankStats.dodge - TankStats.parry);
TankStats.crit = min(TankStats.crit , 100.0 - TankStats.miss - TankStats.dodge - TankStats.parry - TankStats.block);
TankStats.crush = min(TankStats.crush, 100.0 - TankStats.miss - TankStats.dodge - TankStats.parry - TankStats.block - TankStats.crit);
TankStats.hit = 100.0 - TankStats.miss - TankStats.dodge - TankStats.parry - TankStats.block - TankStats.crit - TankStats.crush;
local barSize = HitTable:GetWidth() * .01;
if (TankStats.miss > 0) then HitTableMissBarText:SetText("M"); else HitTableMissBarText:SetText(""); end
if (TankStats.dodge > 0) then HitTableDodgeBarText:SetText("D"); else HitTableDodgeBarText:SetText(""); end
if (TankStats.parry > 0) then HitTableParryBarText:SetText("P"); else HitTableParryBarText:SetText(""); end
if (TankStats.block > 0) then HitTableBlockBarText:SetText("B"); else HitTableBlockBarText:SetText(""); end
if (TankStats.crit > 0) then HitTableCritBarText:SetText("Crit"); else HitTableCritBarText:SetText(""); end
if (TankStats.crush > 0) then HitTableCrushBarText:SetText("Crush"); else HitTableCrushBarText:SetText(""); end
if (TankStats.hit > 0) then HitTableHitBarText:SetText("Hit"); else HitTableHitBarText:SetText(""); end
--zero-size messes up anchors
local missSize = max(0.001, TankStats.miss);
local dodgeSize = max(0.001, TankStats.dodge);
local parrySize = max(0.001, TankStats.parry);
local blockSize = max(0.001, TankStats.block);
local critSize = max(0.001, TankStats.crit);
local crushSize = max(0.001, TankStats.crush);
local hitSize = max(0.001, TankStats.hit);
HitTableMissBar:SetWidth(missSize * barSize);
HitTableDodgeBar:SetWidth(dodgeSize * barSize);
HitTableParryBar:SetWidth(parrySize * barSize);
HitTableBlockBar:SetWidth(blockSize * barSize);
HitTableCritBar:SetWidth(critSize * barSize);
HitTableCrushBar:SetWidth(crushSize * barSize);
HitTableHitBar:SetWidth(hitSize * barSize);
TankStats.summaryText = "";
if (TankStats.miss > 0) then TankStats.summaryText = TankStats.summaryText .. format("%.2f", TankStats.miss) .. "% miss" end
if (TankStats.dodge > 0) then TankStats.summaryText = TankStats.summaryText .. " | " .. format("%.2f", TankStats.dodge) .. "% dodge" end
if (TankStats.parry > 0) then TankStats.summaryText = TankStats.summaryText .. " | " .. format("%.2f", TankStats.parry) .. "% parry" end
if (TankStats.block > 0) then TankStats.summaryText = TankStats.summaryText .. " | " .. format("%.2f", TankStats.block) .. "% block" end
if (TankStats.crit > 0) then TankStats.summaryText = TankStats.summaryText .. " | " .. format("%.2f", TankStats.crit) .. "% crit" end
if (TankStats.crush > 0) then TankStats.summaryText = TankStats.summaryText .. " | " .. format("%.2f", TankStats.crush) .. "% crush" end
if (TankStats.hit > 0) then TankStats.summaryText = TankStats.summaryText .. " | " .. format("%.2f", TankStats.hit) .. "% hit" end
TankStats.summaryText = TankStats.summaryText .. " (from lvl " .. TankStats.enemyLevel .. " target)";
end
function TankStats:showHitTableText()
HitTableText:SetText(TankStats.summaryText);
end
function TankStats:hideHitTableText()
HitTableText:SetText("");
end
function TankStats:stats()
TankStats:HitTable_OnUpdate();
DEFAULT_CHAT_FRAME:AddMessage("Target level: " .. TankStats.enemyLevel);
local avoidance = TankStats.miss +TankStats.dodge +TankStats.parry
DEFAULT_CHAT_FRAME:AddMessage("Avoidance: " .. format("%.2f", avoidance ) .. "%");
DEFAULT_CHAT_FRAME:AddMessage("Avoidance + Block: " .. format("%.2f", avoidance + TankStats.block ) .. "%");
if (TankStats.crit > 0) then DEFAULT_CHAT_FRAME:AddMessage("incoming Crit: " .. format("%.2f", TankStats.crit) .. "%"); end
if (TankStats.crush > 0) then DEFAULT_CHAT_FRAME:AddMessage("incoming Crush: " .. format("%.2f", TankStats.crush) .. "%"); end
end
local function toggleEHBar()
if EHFrameMaxEHBar:IsShown() then
EHFrameMaxEHBar:Hide()
EHFrameEHBar:Hide()
else
EHFrameMaxEHBar:Show()
EHFrameEHBar:Show()
end
end
--save state to make one toggle for all Bars
MEhBarsHidden = false;
local function toggleMEhBars()
if MEhBarsHidden then
TankStats:EHBar_OnUpdate()
MEhBarsHidden = false;
else
EHFrameFireEHBar:Hide()
EHFrameMaxFireEHBar:Hide()
EHFrameShadowEHBar:Hide();
EHFrameMaxShadowEHBar:Hide();
EHFrameNatureEHBar:Hide();
EHFrameMaxNatureEHBar:Hide();
EHFrameFrostEHBar:Hide();
EHFrameMaxFrostEHBar:Hide();
EHFrameArcaneEHBar:Hide()
EHFrameMaxArcaneEHBar:Hide()
MEhBarsHidden = true;
end
end
local function toggleHitTable()
if HitTable:IsShown() then
HitTable:Hide()
else
HitTable:Show()
end
end
local function setResistThreshold(param)
resistThreshold = tonumber(param);
if (not resistThreshold) then
DEFAULT_CHAT_FRAME:AddMessage('the parameter was not a number.')
DEFAULT_CHAT_FRAME:AddMessage('Use /tanktstats resTh <number> to set the resistance threshold, at which the EH is shown.')
else
TankStats:EHBar_OnUpdate()
end
end
SLASH_TANKSTATS1 = "/tankstats";
local function handler(msg, editbox)
-- Any leading non-whitespace is captured into command;
-- the rest (minus leading whitespace) is captured into rest.
local i,j, command, param = string.find(string.lower(msg), "^([^ ]+) (.+)$")
if (not command) then command = string.lower(msg) end
if (not command) then command = "" end
if (not param) then param = "" end
if command == 'stats' then
TankStats:stats()
elseif command == 'ehbar' then
toggleEHBar()
elseif command == 'mehbars' then
toggleMEhBars()
elseif command == 'hittable' then
toggleHitTable()
elseif command == 'all' then
toggleEHBar()
toggleMEhBars()
toggleHitTable()
elseif command == 'resth' then
setResistThreshold(param)
else
DEFAULT_CHAT_FRAME:AddMessage('unknown tankstats command.')
DEFAULT_CHAT_FRAME:AddMessage('Use /tanktstats [EhBar | MEhBars | HitTable | All] to toggle visibility')
DEFAULT_CHAT_FRAME:AddMessage('Use /tanktstats resTh <number> to set the resistance threshold, at which the MEH is shown.')
DEFAULT_CHAT_FRAME:AddMessage('Use /tanktstats stats to get a stat summary')
end
end
SlashCmdList["TANKSTATS"] = handler;