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EspressoMonitor
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#ifndef SOUND_MANAGER_H
#define SOUND_MANAGER_H
#include <Arduino.h>
// Frequencies in Hz
#define REST 0
#define NOTE_E3 165
#define NOTE_G3 196
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 261
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_F4 349
#define NOTE_G4 392
#define NOTE_C5 523
#define NOTE_D5 587
struct Note {
int frequency;
int duration;
};
class SoundManager {
private:
int pin;
unsigned long lastUpdate;
// Melody State
const Note* currentMelody; // Pointer to the song array
int melodyLength; // How many notes in the song
int noteIndex; // Which note is played
bool isPlaying; // Is the melody on
public:
SoundManager(int pinNumber);
void init();
void update();
void playMelody(const Note* melody, int length);
void playDoom();
void playHelldivers();
void playStop();
bool isBusy() { return isPlaying; }
};
#endif
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