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Fixed spelling errors
1 parent ac51bb0 commit 6525c23

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.vscode/settings.json

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{
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"cSpell.words": [
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"ultrakill"
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]
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}

MakingMods/BepinexSetup.md

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Result:
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![The result folder](/Images/BepInExResult.png "height: 240px;")
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After the contents have been put in the ultrakil folder launch ULTRAKILL
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After the contents have been put in the ULTRAKILL folder launch ULTRAKILL
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When ultrakill gets to the main menu close it
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Open the BepInEx folder then open the config folder
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Open BepInEx.cfg with nopepad or any text editor of your choosing
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Open BepInEx.cfg with notepad or any text editor of your choosing
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Change the line:
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HideManagerGameObject = false

MakingMods/Boilerplate.md

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---os:mac
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# PUT IN STUFF FOR VSCODE
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Create a new folder and open it with VSCode
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Open the extentions pannel (Ctrl+Shift+X)
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Search for C# Dev Kit and the .NET install tool (if you want a QOL Extention also install Indent-Rainbow)
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Open the extensions panel (Ctrl+Shift+X)
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Search for C# Dev Kit and the .NET install tool (if you want a QOL Extension also install Indent-Rainbow)
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---end---
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---os:linux
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# PUT IN STUFF FOR JB Rider

MakingMods/FromScratch.md

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---os:windows
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### VS2022
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Open VS2022 and then press "Create a new project"
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Find C# Class Libary and clcik on it then press Next
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Find C# Class Library and click on it then press Next
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Name your project then press next again
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Set the Framework to .NET Standard 2.1 and click Create
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---end---
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Now that your project has been created its time for you to set up your .csproj
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Doing this will make the mod dll to automatically go to where your ultrakill plugin folder is and skip moving the dll yourself.
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It will also reduce problems and klet you use more mechanics in C# that makes it simpler to do things.
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It will also reduce problems and let you use more mechanics in C# that makes it simpler to do things.
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### Important Note: (ModName) Will be what I use to reference whatever you called your mod!
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Opening the .csproj
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---os:windows
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### VS2022
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Locate the "Solution Exlorer" On the right side of the screen if it isnt there you can open it by pressing (Ctrl+Alt+L)
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Locate the "Solution Explorer" On the right side of the screen if it isn't there you can open it by pressing (Ctrl+Alt+L)
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There are 3 Objects that should draw your attention,
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Class1.cs, This file holds your code
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Dependecies, This holds the dlls your project references such as unity and ultrakill
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Dependencies, This holds the dlls your project references such as unity and ULTRAKILL
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(ModName), This will be above those 2 and its named what your mod is named, this is the .csproj we have been looking for
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Double click (ModName)
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---end---
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---os:mac
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### VSCode
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Locate the "Solution Exlorer" On the right side of the screen if it isnt there you can open it by pressing (Ctrl+Alt+L)
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Locate the "Solution Explorer" On the right side of the screen if it isn't there you can open it by pressing (Ctrl+Alt+L)
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There are 2 Objects that should draw your attention,
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Class1.cs, This file holds your code
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(ModName).csproj, this is the .csproj we have been looking for

MakingMods/Prerequisites.md

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Visual Studio Code (Any OS But hard to set up a project)
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Jetbrains Rider Community Edition (Any OS And Similar to Vis Studio 2022)
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Dotnet 6.0 Minimum, Dotnet 9 Reccomened
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Dotnet 6.0 Minimum, Dotnet 9 Recommend
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BepInEx-5.4.2100

README.md

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## ULTRAKILL Modding Wiki!
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### Still WIP
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to run locally just use liveserver vs code extention
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to run locally just use liveserver vs code extension
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todo:
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make the os spesific options more evident that they differ between os, prehaps a box that can also be expanded and retracted?
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make the os specific options more evident that they differ between os, perhaps a box that can also be expanded and retracted?

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