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Lines changed: 3 additions & 4 deletions

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Packages/com.unity.inputsystem/Editor/InputSystemEditorInitializer.cs

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@@ -27,7 +27,7 @@ static InputSystemEditorInitializer()
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InputSystem.s_ShouldEnableActions = ShouldEnableActions;
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InputAnalytics.s_IsNewSystemBackendsEnabled = ShouldEnableActionsNewBackend;
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InputAnalytics.s_IsOldSystemBackendsEnabled = ShouldEnableActionsOldBackend;
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// Register analytics callbacks for InputActionSetupExtensions
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InputActionSetupExtensions.s_ApiUsageCallback = RegisterSetupApiUsage;
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InputActionSetupExtensions.s_SuppressAnalytics = SuppressSetupAnalytics;
@@ -333,7 +333,7 @@ internal static bool ShouldEnableActions()
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// Abort if not in play-mode in editor
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return EditorApplication.isPlayingOrWillChangePlaymode;
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}
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/// <summary>
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/// Checks if the backends for the new input system should be enabled in the Editor (Editor-specific check for play mode and player settings)
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/// </summary>
@@ -342,7 +342,7 @@ internal static bool ShouldEnableActionsNewBackend()
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// Abort if not in play-mode in editor
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return EditorPlayerSettingHelpers.newSystemBackendsEnabled;
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}
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/// <summary>
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/// Checks if the backends for the old input system should be enabled in the Editor (Editor-specific check for play mode and player settings)
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/// </summary>

Packages/com.unity.inputsystem/Runtime/Plugins/UI/VirtualMouseInput.cs

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@@ -622,7 +622,6 @@ public enum CursorMode
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/// </summary>
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HardwareCursorIfAvailable,
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}
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}
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}
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#endif // PACKAGE_DOCS_GENERATION || UNITY_INPUT_SYSTEM_ENABLE_UI

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