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Fixing Editor_CanIconsForLayouts() unit test
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Assets/Tests/InputSystem/CoreTests_Editor.cs

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@@ -22,6 +22,7 @@
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using UnityEngine.InputSystem.Processors;
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using UnityEngine.InputSystem.Users;
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using UnityEngine.InputSystem.Utilities;
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using UnityEngine.Rendering;
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using UnityEngine.TestTools;
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#pragma warning disable CS0649
@@ -2632,6 +2633,9 @@ public void Editor_CanListOptionalControlsForLayout()
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[Category("Editor")]
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public void Editor_CanIconsForLayouts()
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{
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if (SystemInfo.graphicsDeviceType == GraphicsDeviceType.Null)
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Assert.Ignore("Skipping icon test in headless/null graphics environment.");
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const string kIconPath = "Packages/com.unity.inputsystem/Editor/Icons/";
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var skinPrefix = EditorGUIUtility.isProSkin ? "d_" : "";
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var scale = Mathf.Clamp((int)EditorGUIUtility.pixelsPerPoint, 0, 4);

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