@@ -117,7 +117,7 @@ public override void OnInspectorGUI()
117117 var camera = m_Target . GetComponent < Camera > ( ) ;
118118
119119 #if ! UNITY_2017_2_OR_NEWER
120- if ( RuntimeUtilities . isSinglePassStereoEnabled )
120+ if ( RuntimeUtilities . isSinglePassStereoSelected )
121121 EditorGUILayout . HelpBox ( "Unity 2017.2+ required for full Single-pass stereo rendering support." , MessageType . Warning ) ;
122122 #endif
123123
@@ -181,9 +181,9 @@ void DoAntialiasing()
181181 if ( m_AntialiasingMode . intValue == ( int ) PostProcessLayer . Antialiasing . TemporalAntialiasing )
182182 {
183183 #if ! UNITY_2017_3_OR_NEWER
184- if ( RuntimeUtilities . isSinglePassStereoEnabled )
184+ if ( RuntimeUtilities . isSinglePassStereoSelected )
185185 EditorGUILayout . HelpBox ( "TAA requires Unity 2017.3+ for Single-pass stereo rendering support." , MessageType . Warning ) ;
186- #endif
186+ #endif
187187
188188 EditorGUILayout . PropertyField ( m_TaaJitterSpread ) ;
189189 EditorGUILayout . PropertyField ( m_TaaStationaryBlending ) ;
@@ -192,7 +192,7 @@ void DoAntialiasing()
192192 }
193193 else if ( m_AntialiasingMode . intValue == ( int ) PostProcessLayer . Antialiasing . SubpixelMorphologicalAntialiasing )
194194 {
195- if ( RuntimeUtilities . isSinglePassStereoEnabled )
195+ if ( RuntimeUtilities . isSinglePassStereoSelected )
196196 EditorGUILayout . HelpBox ( "SMAA doesn't work with Single-pass stereo rendering." , MessageType . Warning ) ;
197197 }
198198 else if ( m_AntialiasingMode . intValue == ( int ) PostProcessLayer . Antialiasing . FastApproximateAntialiasing )
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