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1 | | -using Cinemachine; |
| 1 | +using Unity.Cinemachine; |
2 | 2 | using UnityEngine; |
3 | 3 | using UnityEngine.Assertions; |
4 | 4 |
|
5 | 5 | namespace Unity.BossRoom.CameraUtils |
6 | 6 | { |
7 | 7 | public class CameraController : MonoBehaviour |
8 | 8 | { |
9 | | - private CinemachineFreeLook m_MainCamera; |
| 9 | + const string k_CMCameraTag = "CMCamera"; |
10 | 10 |
|
11 | 11 | void Start() |
12 | 12 | { |
13 | 13 | AttachCamera(); |
14 | 14 | } |
15 | 15 |
|
16 | | - private void AttachCamera() |
| 16 | + void AttachCamera() |
17 | 17 | { |
18 | | - m_MainCamera = FindAnyObjectByType<CinemachineFreeLook>(); |
19 | | - Assert.IsNotNull(m_MainCamera, "CameraController.AttachCamera: Couldn't find gameplay freelook camera"); |
| 18 | + var cinemachineCameraGameObject = GameObject.FindGameObjectWithTag(k_CMCameraTag); |
| 19 | + Assert.IsNotNull(cinemachineCameraGameObject); |
20 | 20 |
|
21 | | - if (m_MainCamera) |
| 21 | + var cinemachineCamera = cinemachineCameraGameObject.GetComponent<CinemachineCamera>(); |
| 22 | + Assert.IsNotNull(cinemachineCamera, "CameraController.AttachCamera: Couldn't find gameplay CinemachineCamera"); |
| 23 | + |
| 24 | + if (cinemachineCamera != null) |
22 | 25 | { |
23 | 26 | // camera body / aim |
24 | | - m_MainCamera.Follow = transform; |
25 | | - m_MainCamera.LookAt = transform; |
| 27 | + cinemachineCamera.Follow = transform; |
| 28 | + cinemachineCamera.LookAt = transform; |
| 29 | + } |
| 30 | + |
| 31 | + var cinemachineOrbitalFollow = cinemachineCameraGameObject.GetComponent<CinemachineOrbitalFollow>(); |
| 32 | + Assert.IsNotNull(cinemachineOrbitalFollow, "CameraController.AttachCamera: Couldn't find gameplay CinemachineOrbitalFollow"); |
| 33 | + |
| 34 | + if (cinemachineOrbitalFollow != null) |
| 35 | + { |
26 | 36 | // default rotation / zoom |
27 | | - m_MainCamera.m_Heading.m_Bias = 40f; |
28 | | - m_MainCamera.m_YAxis.Value = 0.5f; |
| 37 | + cinemachineOrbitalFollow.HorizontalAxis.Value = 40f; |
| 38 | + cinemachineOrbitalFollow.VerticalAxis.Value = 0.5f; |
29 | 39 | } |
30 | 40 | } |
31 | 41 | } |
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