@@ -269,8 +269,8 @@ public class Door : NetworkBehaviour
269269 }
270270
271271 /// <summary >
272- /// Override to apply specific checks (like a player having the right
273- /// key to open the door) or make it a non-virtual class and add logic
272+ /// Override to apply specific checks (like a player having the right
273+ /// key to open the door) or make it a non-virtual class and add logic
274274 /// directly to this method.
275275 /// </summary >
276276 /// <param name =" player" >The player attempting to open the door.</param >
@@ -295,7 +295,7 @@ public class Door : NetworkBehaviour
295295 // Optional to log a warning about this.
296296 return ;
297297 }
298-
298+
299299 if (IsHost )
300300 {
301301 ToggleState (NetworkManager .LocalClientId );
@@ -321,7 +321,7 @@ public class Door : NetworkBehaviour
321321 {
322322 if (CanPlayerToggleState (playerObject ))
323323 {
324- // Host toggles the state
324+ // Host toggles the state
325325 State .Value = ! State .Value ;
326326 UpdateFromState ();
327327 }
@@ -336,9 +336,9 @@ public class Door : NetworkBehaviour
336336 // sever-side only script, this could mean many things depending upon whether
337337 // or not a client could interact with something and not have a player object.
338338 // If that is the case, then don't even bother checking for a player object.
339- // If that is not the case, then there could be a timing issue between when
339+ // If that is not the case, then there could be a timing issue between when
340340 // something can be "interacted with" and when a player is about to be de-spawned.
341- // For this example, we just log a warning as this example was built with
341+ // For this example, we just log a warning as this example was built with
342342 // the requirement that a client has a spawned player object that is used for
343343 // reference to determine if the client's player can toggle the state of the
344344 // door or not.
@@ -356,7 +356,7 @@ public class Door : NetworkBehaviour
356356 {
357357 ToggleState (rpcParams .Receive .SenderClientId );
358358 }
359-
359+
360360 /// <summary >
361361 /// Optional:
362362 /// Handling when a player cannot open a door.
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