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Refactor ExtendedNetworkManager for single player
Rearranged variable declarations and removed StartSinglePlayer method.
1 parent a614f31 commit 9ec8f89

1 file changed

Lines changed: 3 additions & 9 deletions

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  • com.unity.netcode.gameobjects/Documentation~/advanced-topics

com.unity.netcode.gameobjects/Documentation~/advanced-topics/singleplayer.md

Lines changed: 3 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -25,15 +25,6 @@ using Unity.Netcode.Transports.UTP;
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/// </summary>
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public class ExtendedNetworkManager : NetworkManager
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{
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private UnityTransport m_UnityTransport;
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private SinglePlayerTransport m_SinglePlayerTransport;
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public bool StartSinglePlayer()
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{
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NetworkConfig.NetworkTransport = m_SinglePlayerTransport;
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return StartHost();
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}
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public enum StartType
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{
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SinglePlayer,
@@ -42,6 +33,9 @@ public class ExtendedNetworkManager : NetworkManager
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Server
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}
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private UnityTransport m_UnityTransport;
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private SinglePlayerTransport m_SinglePlayerTransport;
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private void Awake()
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{
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m_UnityTransport = GetComponent<UnityTransport>();

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