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GuidReference cannot be resolved if GuidComponent is disabled in its scene #18

@bschug

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@bschug

Scene A:
--> Object AA:
-------> Disabled in the scene
-------> Has a GuidComponent

Scene B:
--> Object BB:
------> Has a GuidReference pointing to AA
------> Has a MonoBehaviour CC that will run guidReference.gameObject.SetActive(true);

Load scene A first, then load scene B and try to run CC.
This will fail because AA will not have registered with the GuidManager.

Expected Behaviour: If scene A is loaded, GuidReferences to any objects in that scene can be dereferenced.

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