Currently, all enemy units spawn in the whole at mission start and are then added to dynamic simulation. A more performant spawning system would only spawn enemies when players approach the zone the enemies belong to. This would allow significantly more enemies to be spawned across the entire mission.
Currently, all enemy units spawn in the whole at mission start and are then added to dynamic simulation. A more performant spawning system would only spawn enemies when players approach the zone the enemies belong to. This would allow significantly more enemies to be spawned across the entire mission.