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README.md

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# Time Loop
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[![Static Badge](https://img.shields.io/badge/GitHub-Release-green?logo=Github)](https://github.com/VLTNOgithub/Time-Loop/releases/latest)
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[![Static Badge](https://img.shields.io/badge/Modrinth-Release-green?logo=Modrinth)](https://modrinth.com/mod/timeloop/version/latest)
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A mod that 'loops' time by using the Motion Capture Mod.
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*Motion Capture mod by mt1006. Inspired by Tombino. Original datapack by Penguin Mafia. Fabric version by Luigi & VLTNO.*
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- `setLength [6000]` - Set the duration / length of the loop in ticks (6000 ticks is 5 mins).
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- `setTimeOfDay [13000]` - Sets the time of day to loop at (same as minecraft so 13000 is night).
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- `loopType [TICK]` - Sets the type of loop.
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- `modifyPlayer [target_player] [nickname] [skin]` - Changes a looped player's nickname and skin.
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- **toggles**
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- `trackTimeOfDay [true]` - Toggles tracking the time of day during loops.
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- `trackItems [false]` - Toggles tracking items during loops.
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- `showLoopInfo [true]` - Toggles a bar at the top of the screen showing the amount of ticks/time left until the next loop.
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- `displayTimeInTicks [false]` - Displays the ticks instead of HH:MM:SS on the Progress bar.
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- `displayTimeInTicks [false]` - Displays the ticks instead of HH:MM:SS on the Progaress bar.
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# LoopType Options
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- `TICK` (Loops every `setLength` ticks)
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# Known Issues
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- Dying stops the player from looping
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- Skins are broken in multiplayer
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- You can see spectators' held item and worn armour
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- If the loop starts before a player joins, they cannot see the loops
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- Loops don't work through dimensions

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