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pages/Game Audio.md

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| Character | Breathing, grunts, voice | Emotional state-dependent |
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| Environment | Doors, switches, machinery | Mechanical feel, weight |
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| Magic/Sci-fi | Spells, lasers, portals | Designed, not realistic |
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- # Logseq Graph Connections
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collapsed:: true
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- tags:: game-audio, fmod, wwise, audio-middleware, spatial-audio, adaptive-music, dsp, sound-design
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- Related pages:
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- [[Game Development]] — audio concepts overview (spatial audio, audio middleware basics)
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- [[Game Design]] — how audio serves game design goals (emotion, feedback, immersion)
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- [[Godot]] — Godot AudioStreamPlayer, buses, and audio effects
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- [[Unity]] — Unity AudioSource, AudioMixer, and FMOD/Wwise integration
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- [[Unreal Engine]] — Unreal MetaSound, Sound Cues, and Wwise integration
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- [[Advanced Graphics]] — rendering pipeline that audio must sync with
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- [[Free Assets]] — free audio assets, SFX packs, and music resources
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- # More Learn
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- ## Official Documentation
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- [FMOD Documentation](https://www.fmod.com/docs/) — Complete FMOD Studio and API reference.

pages/Mobile Game Development.md

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}
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```
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-
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- # Logseq Graph Connections
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collapsed:: true
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- tags:: mobile-game-development, ios, android, touch-controls, mobile-optimization, monetization, unity-mobile, godot-mobile
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- Related pages:
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- [[Game Development]] — core game dev concepts applicable to mobile
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- [[Game Design]] — mobile-specific design patterns (session length, core loops, monetization)
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- [[Game Audio]] — mobile audio optimization and FMOD/Wwise mobile integration
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- [[Unity]] — Unity mobile export, URP mobile, Unity IAP
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- [[Godot]] — Godot mobile export and touch input
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- [[Unreal Engine]] — Unreal mobile rendering and optimization
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- [[Advanced Graphics]] — mobile GPU architecture (tile-based rendering)
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- [[Free Assets]] — free mobile game assets and UI kits
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-
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- # More Learn
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- ## Official Documentation
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- [Unity Mobile Optimization Guide](https://docs.unity3d.com/Manual/MobileOptimization.html) — Official Unity mobile performance guide.

pages/VR AR Development.md

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- MotionControllerComponent (left/right)
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- GrabComponent for interaction
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```
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- # Logseq Graph Connections
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collapsed:: true
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- tags:: vr-development, ar-development, xr, openxr, steamvr, meta-quest, arcore, arkit, virtual-reality, augmented-reality
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- Related pages:
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- [[Game Development]] — rendering pipeline, performance optimization
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- [[Game Design]] — VR-specific design patterns, locomotion, comfort
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- [[Game Audio]] — spatial audio for VR (HRTF, 3D positioning)
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- [[Advanced Graphics]] — GPU rendering, Vulkan for VR
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- [[Mobile Game Development]] — AR on mobile (ARCore, ARKit)
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- [[Unity]] — Unity XR Interaction Toolkit, AR Foundation
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- [[Unreal Engine]] — Unreal VR template, OpenXR
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- [[Godot]] — Godot OpenXR plugin
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- [[Cpp]] — OpenXR C++ API
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- # More Learn
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- ## Official Documentation
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- [OpenXR Specification — Khronos](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html) — Complete OpenXR spec.

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