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cSpatialObject.cpp
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62 lines (53 loc) · 2.16 KB
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#ifndef MODAPI_DLL_EXPORT
/****************************************************************************
* Copyright (C) 2019 Eric Mor
*
* This file is part of Spore ModAPI.
*
* Spore ModAPI is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <Spore\Simulator\cSpatialObject.h>
#include <Spore\Simulator\cLocomotiveObject.h>
namespace Simulator
{
Vector3 cLocomotiveObject::GetVelocity()
{
return mVelocity;
}
void cLocomotiveObject::SetVelocity(const Vector3& velocity) {
this->mVelocity = velocity;
}
Math::Quaternion cSpatialObject::GetOrientationYawTowards(const Vector3& targetpos)
{
Vector3 upVector = GetPosition().Normalized(); // Local up axis
// Compute direction to the target
Vector3 direction = (targetpos - GetPosition()).Normalized();
// Project onto the X-Z plane (perpendicular to upVector)
direction = (direction - upVector * direction.Dot(upVector)).Normalized();
// Project forward vector onto the same X-Z plane
Vector3 forward = (GetDirection() - upVector * GetDirection().Dot(upVector)).Normalized();
// Compute the yaw rotation needed
Quaternion yawRotation;
yawRotation = yawRotation.GetRotationTo(forward, direction);
// Apply the yaw rotation while maintaining the original pitch and roll
return (yawRotation * GetOrientation());
}
void cSpatialObject::Teleport(const Math::Vector3& position) {
this->Teleport(position, mOrientation);
}
void cSpatialObject::Teleport(const cSpatialObjectPtr& refobj) {
this->Teleport(refobj->GetPosition(), refobj->GetOrientation());
}
}
#endif