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CMakeLists.txt
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195 lines (170 loc) · 7.01 KB
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cmake_minimum_required(VERSION 3.28)
project(VulkanW3DViewer VERSION 0.3.0 LANGUAGES CXX)
# C++26 standard
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_CXX_SCAN_FOR_MODULES OFF)
# Export compile commands for IDE support (clangd)
# Note: This is also set in CMakePresets.json, but we set it here as a fallback
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Create symlink to compile_commands.json in project root for clangd
# This is deferred to build time since compile_commands.json doesn't exist at configure time
if(CMAKE_EXPORT_COMPILE_COMMANDS)
add_custom_target(compile_commands_symlink ALL
COMMAND ${CMAKE_COMMAND} -E create_symlink
${CMAKE_BINARY_DIR}/compile_commands.json
${CMAKE_SOURCE_DIR}/compile_commands.json
COMMENT "Creating symlink to compile_commands.json in project root"
VERBATIM
)
endif()
# Testing with Google Test
option(BUILD_TESTING "Build tests" OFF)
# Only build main application if not in tests-only mode
if(NOT BUILD_TESTING)
# Find Vulkan
find_package(Vulkan REQUIRED)
# GLFW options - disable unnecessary builds
set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE)
set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
# Add GLFW submodule
add_subdirectory(lib/glfw)
# Add GLM submodule
add_subdirectory(lib/glm)
# BigXtractor library for BIG archive support
set(BUILD_TESTING OFF CACHE BOOL "" FORCE)
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
set(INSTALL_STANDALONE OFF CACHE BOOL "" FORCE)
add_subdirectory(lib/BigXtractor)
# ImGui sources
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/lib/imgui)
set(IMGUI_SOURCES
${IMGUI_DIR}/imgui.cpp
${IMGUI_DIR}/imgui_demo.cpp
${IMGUI_DIR}/imgui_draw.cpp
${IMGUI_DIR}/imgui_tables.cpp
${IMGUI_DIR}/imgui_widgets.cpp
${IMGUI_DIR}/backends/imgui_impl_glfw.cpp
${IMGUI_DIR}/backends/imgui_impl_vulkan.cpp
)
# Collect source files
file(GLOB_RECURSE SOURCES "src/*.cpp")
file(GLOB_RECURSE HEADERS "include/*.hpp" "include/*.h")
# Create executable
add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS} ${IMGUI_SOURCES})
# Include directories
# Use Vulkan headers from Vulkan-Hpp submodule (not system headers) to ensure version compatibility
target_include_directories(${PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/include
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_CURRENT_SOURCE_DIR}/lib/Vulkan-Hpp/Vulkan-Headers/include
${CMAKE_CURRENT_SOURCE_DIR}/lib/Vulkan-Hpp
${CMAKE_CURRENT_SOURCE_DIR}/lib/imgui
${CMAKE_CURRENT_SOURCE_DIR}/lib/imgui/backends
${CMAKE_CURRENT_SOURCE_DIR}/lib/CLI11/include
${CMAKE_CURRENT_SOURCE_DIR}/lib/json/include
${CMAKE_CURRENT_SOURCE_DIR}/lib/BigXtractor/include
)
# Link libraries
target_link_libraries(${PROJECT_NAME} PRIVATE
Vulkan::Vulkan
glfw
glm::glm
big::big
)
# Compiler-specific flags
if(MSVC)
# MSVC (Microsoft Visual C++)
target_compile_options(${PROJECT_NAME} PRIVATE
/permissive- # Standards conformance
/utf-8 # UTF-8 source and execution charset
$<$<CONFIG:Debug>:/Od /Zi /W4 >
$<$<CONFIG:Release>:/O2 /GL>
)
target_link_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Release>:/LTCG>
)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
# GCC
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:-O0 -g -Wall -Wextra -Wpedantic -Werror>
$<$<CONFIG:Release>:-O3>
)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
# Clang or AppleClang
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:-O0 -g -Wall -Wextra -Wpedantic -Werror>
$<$<CONFIG:Release>:-O3>
)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
# Intel C++ Compiler
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:-O0 -g -Wall -Wextra -Werror>
$<$<CONFIG:Release>:-O3 -ipo>
)
else()
# Unknown compiler - use basic flags
message(WARNING "Unknown compiler: ${CMAKE_CXX_COMPILER_ID}")
target_compile_options(${PROJECT_NAME} PRIVATE
$<$<CONFIG:Debug>:-O0 -g>
$<$<CONFIG:Release>:-O3>
)
endif()
# Debug/Release definitions
target_compile_definitions(${PROJECT_NAME} PRIVATE
VULKAN_HPP_HANDLE_ERROR_OUT_OF_DATE_AS_SUCCESS
$<$<CONFIG:Debug>:W3D_DEBUG>
)
# Find glslc shader compiler
find_program(GLSLC glslc HINTS "$ENV{VULKAN_SDK}/Bin")
if(NOT GLSLC)
message(FATAL_ERROR "glslc not found! Make sure Vulkan SDK is installed.")
endif()
# Shader compilation and embedding function
function(compile_shaders target)
file(GLOB SHADER_SOURCES "${CMAKE_SOURCE_DIR}/shaders/*.vert" "${CMAKE_SOURCE_DIR}/shaders/*.frag")
foreach(SHADER ${SHADER_SOURCES})
get_filename_component(SHADER_NAME "${SHADER}" NAME)
set(SPIRV_OUTPUT "${CMAKE_BINARY_DIR}/shaders/${SHADER_NAME}.spv")
add_custom_command(
OUTPUT "${SPIRV_OUTPUT}"
COMMAND ${CMAKE_COMMAND} -E make_directory "${CMAKE_BINARY_DIR}/shaders"
COMMAND "${GLSLC}" "${SHADER}" -o "${SPIRV_OUTPUT}"
DEPENDS "${SHADER}"
COMMENT "Compiling ${SHADER_NAME} to SPIR-V"
)
list(APPEND SPIRV_OUTPUTS "${SPIRV_OUTPUT}")
endforeach()
# Generate embedded shaders header
set(EMBEDDED_HEADER "${CMAKE_BINARY_DIR}/generated/embedded_shaders.hpp")
set(SHADER_LIST_FILE "${CMAKE_BINARY_DIR}/generated/shader_list.txt")
# Write shader list to a file (more reliable than command-line args)
file(WRITE "${SHADER_LIST_FILE}" "")
foreach(SHADER_FILE ${SPIRV_OUTPUTS})
file(APPEND "${SHADER_LIST_FILE}" "${SHADER_FILE}\n")
endforeach()
add_custom_command(
OUTPUT "${EMBEDDED_HEADER}"
COMMAND ${CMAKE_COMMAND}
"-DSHADER_LIST_FILE=${SHADER_LIST_FILE}"
"-DOUTPUT_FILE=${EMBEDDED_HEADER}"
-P "${CMAKE_SOURCE_DIR}/cmake/EmbedShaders.cmake"
DEPENDS ${SPIRV_OUTPUTS} "${CMAKE_SOURCE_DIR}/cmake/EmbedShaders.cmake"
COMMENT "Embedding shaders into C++ header"
)
add_custom_target(${target}_shaders DEPENDS ${SPIRV_OUTPUTS} "${EMBEDDED_HEADER}")
add_dependencies(${target} ${target}_shaders)
# Add generated directory to include path
target_include_directories(${target} PRIVATE ${CMAKE_BINARY_DIR}/generated)
endfunction()
# Compile and embed shaders
compile_shaders(${PROJECT_NAME})
endif()
# Testing with Google Test
if(BUILD_TESTING)
enable_testing()
add_subdirectory(lib/googletest)
add_subdirectory(tests)
endif()