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chore: fixing a capture keyboard input flag in the wrong location
1 parent 5f718c4 commit 102d293

1 file changed

Lines changed: 16 additions & 14 deletions

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Assets/Scripts/TrajectoryPlanner/TrajectoryPlannerManager.cs

Lines changed: 16 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -61,8 +61,6 @@ public class TrajectoryPlannerManager : MonoBehaviour
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#if UNITY_WEBGL && !UNITY_EDITOR
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[DllImport("__Internal")]
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private static extern void Copy2Clipboard(string str);
64-
65-
WebGLInput.captureAllKeyboardInput = true;
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#endif
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#region Events
@@ -154,6 +152,10 @@ public void SetProbeControl(bool state)
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#region Unity
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private void Awake()
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{
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#if UNITY_WEBGL && !UNITY_EDITOR
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WebGLInput.captureAllKeyboardInput = true;
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#endif
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SetProbeControl(false);
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// Deal with coordinate spaces and transforms
@@ -288,7 +290,7 @@ public void SetMovedThisFrame()
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_movedThisFrame = true;
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}
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291-
#endregion
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#endregion
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public Task GetAnnotationDatasetLoadedTask()
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{
@@ -402,7 +404,7 @@ private void RecoverActiveProbeController()
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_restoredProbe = true;
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}
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405-
#region Add Probe Functions
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#region Add Probe Functions
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/// <summary>
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/// Used in the editor when the add probe buttons are clicked in the scene
@@ -491,7 +493,7 @@ public void CopyActiveProbe()
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AddNewProbe(ProbeManager.ActiveProbeManager.ProbeType, ProbeManager.ActiveProbeManager.ProbeController.Insertion);
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}
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#endregion
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#endregion
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private void CountProbePanels()
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{
@@ -640,7 +642,7 @@ public void LockActiveProbe(bool locked)
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ProbeManager.ActiveProbeManager.SetLock(locked);
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}
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643-
#region Warping
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#region Warping
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public void WarpBrain()
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{
@@ -667,9 +669,9 @@ public void UnwarpBrain()
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670-
#endregion
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#endregion
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672-
#region Colliders
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#region Colliders
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public void UpdateRigColliders(IEnumerable<Collider> newRigColliders, bool keep)
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{
@@ -680,7 +682,7 @@ public void UpdateRigColliders(IEnumerable<Collider> newRigColliders, bool keep)
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rigColliders.Remove(collider);
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}
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683-
#endregion
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#endregion
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public void UpdateAllProbeUI()
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{
@@ -699,7 +701,7 @@ public void UpdateAllProbePositions()
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///
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701703

702-
#region Settings
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#region Settings
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public void SetGhostAreaVisibility()
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{
@@ -763,9 +765,9 @@ public void InVivoTransformChanged(int invivoOption)
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UpdateAllProbeUI();
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}
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766-
#endregion
768+
#endregion
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768-
#region Setting Helper Functions
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#region Setting Helper Functions
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public void SetSurfaceDebugActive(bool active)
@@ -776,7 +778,7 @@ public void SetSurfaceDebugActive(bool active)
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_surfaceDebugGo.SetActive(false);
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}
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779-
#endregion
781+
#endregion
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@@ -833,7 +835,7 @@ public void SetSurfaceDebugPosition(Vector3 worldPosition)
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_surfaceDebugGo.transform.position = worldPosition;
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}
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836-
#region Save and load probes on quit
838+
#region Save and load probes on quit
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private void OnApplicationQuit()
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{

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