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chore: Pathfinder probe names (#474)
* Use nsp names * Undo inside brain locking
1 parent ac3d116 commit 9cd343d

2 files changed

Lines changed: 11 additions & 11 deletions

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Assets/Scripts/TrajectoryPlanner/Probes/ManipulatorBehaviorController.cs

Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -112,16 +112,16 @@ private void Awake()
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enabled = false;
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// Update manipulator inside brain state
115-
_probeController.MovedThisFrameEvent.AddListener(() =>
116-
{
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if (_isSetToInsideBrain != _probeManager.IsProbeInBrain())
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CommunicationManager.Instance.SetInsideBrain(ManipulatorID, _probeManager.IsProbeInBrain(),
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insideBrain =>
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{
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_isSetToInsideBrain = insideBrain;
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_probeController.UnlockedDir = insideBrain ? new Vector4(0, 0, 0, 1) : Vector4.one;
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});
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});
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// _probeController.MovedThisFrameEvent.AddListener(() =>
116+
// {
117+
// if (_isSetToInsideBrain != _probeManager.IsProbeInBrain())
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// CommunicationManager.Instance.SetInsideBrain(ManipulatorID, _probeManager.IsProbeInBrain(),
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// insideBrain =>
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// {
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// _isSetToInsideBrain = insideBrain;
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// _probeController.UnlockedDir = insideBrain ? new Vector4(0, 0, 0, 1) : Vector4.one;
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// });
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// });
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}
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private void OnDisable()

Assets/Scripts/TrajectoryPlanner/UI/EphysLinkSettings/ManipulatorConnectionPanel.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -42,6 +42,7 @@ public void Initialize(EphysLinkSettings settingsMenu, string manipulatorID, str
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// Set type to pathfinder and register with Ephys Link
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newProbe.ManipulatorBehaviorController.ManipulatorType = type;
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newProbe.Color = Color.magenta;
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newProbe.name = "nsp_" + manipulatorID;
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newProbe.SetIsEphysLinkControlled(true, manipulatorID);
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}
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else
@@ -375,7 +376,6 @@ private void UpdateBrainSurfaceOffsetInputField(float brainSurfaceOffset)
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[SerializeField] private InputField _brainSurfaceOffsetInputField;
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[SerializeField] private Button _returnToZeroCoordinateButton;
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[SerializeField] private Text _returnToZeroCoordinateButtonText;
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[SerializeField] private GameObject _manualControlGroup;
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[SerializeField] private Toggle _enableManualControlToggle;
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381381
private ProbeManager _attachedProbe;

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