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OnApplicationQuit doesn't fire on WebGL -- instead, adding a save button and accelerating calls to auto-save on WebGL
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Assets/BuildConfig_WebGL.buildconfiguration

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@@ -23,7 +23,7 @@
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{
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"$type": "Unity.Build.Classic.ClassicCodeStrippingOptions, Unity.Build.Classic",
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"StripEngineCode": true,
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"ManagedStrippingLevel": 2
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"ManagedStrippingLevel": 4
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}
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]
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}

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