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ClearDisplayUnit.cs
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60 lines (51 loc) · 1.67 KB
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// Visual Pinball Engine
// Copyright (C) 2022 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
using System;
using System.Text;
using Unity.VisualScripting;
namespace VisualPinball.Unity.VisualScripting
{
[UnitTitle("Clear Display")]
[UnitSurtitle("Gamelogic Engine")]
[UnitCategory("Pinball")]
public class ClearDisplayUnit : GleUnit
{
[Serialize, Inspectable, UnitHeaderInspectable("ID")]
public DisplayDefinition Display { get; private set; }
[DoNotSerialize]
[PortLabelHidden]
public ControlInput InputTrigger;
[DoNotSerialize]
[PortLabelHidden]
public ControlOutput OutputTrigger;
protected override void Definition()
{
InputTrigger = ControlInput(nameof(InputTrigger), Process);
OutputTrigger = ControlOutput(nameof(OutputTrigger));
Succession(InputTrigger, OutputTrigger);
}
private ControlOutput Process(Flow flow)
{
if (!AssertVsGle(flow)) {
throw new InvalidOperationException("Cannot retrieve GLE from unit.");
}
if (Display != null) {
VsGle.DisplayClear(Display.Id);
}
return OutputTrigger;
}
}
}