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PinballEventUnit.cs
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92 lines (78 loc) · 2.72 KB
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// Visual Pinball Engine
// Copyright (C) 2022 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// ReSharper disable InconsistentNaming
using System;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
namespace VisualPinball.Unity.VisualScripting
{
/// <summary>
/// A special named event with any amount of parameters called manually with the 'Trigger Custom Event' unit.
/// </summary>
[UnitTitle("On Pinball Event")]
[UnitCategory("Events/Pinball")]
public class PinballEventUnit : GleEventUnit<PinballEventArgs>
{
[Serialize, Inspectable, UnitHeaderInspectable]
public EventDefinition Event { get; set; }
[SerializeAs(nameof(argumentCount))]
private int _argumentCount;
[DoNotSerialize]
[Inspectable, UnitHeaderInspectable("Arguments")]
public int argumentCount
{
get => _argumentCount;
set => _argumentCount = Mathf.Clamp(value, 0, 10);
}
[DoNotSerialize]
public List<ValueOutput> argumentPorts { get; } = new List<ValueOutput>();
protected override bool register => true;
public override EventHook GetHook(GraphReference reference) => new(VisualScriptingEventNames.PinballEvent);
protected override void Definition()
{
base.Definition();
argumentPorts.Clear();
for (var i = 0; i < argumentCount; i++) {
argumentPorts.Add(ValueOutput<object>("argument_" + i));
}
}
protected override bool ShouldTrigger(Flow flow, PinballEventArgs args)
{
return Event != null && Event.Id.Equals(args.Id);
}
protected override void AssignArguments(Flow flow, PinballEventArgs args)
{
for (var i = 0; i < argumentCount; i++) {
flow.SetValue(argumentPorts[i], args.Args[i]);
}
}
public static void Trigger(string id, params object[] args)
{
EventBus.Trigger(VisualScriptingEventNames.PinballEvent, new PinballEventArgs(id, args));
}
}
public readonly struct PinballEventArgs
{
public readonly string Id;
public readonly object[] Args;
public PinballEventArgs(string id, params object[] args)
{
Id = id;
Args = args;
}
}
}