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GetLampUnit.cs
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89 lines (78 loc) · 2.42 KB
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// Visual Pinball Engine
// Copyright (C) 2022 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
using System;
using Unity.VisualScripting;
using UnityEngine;
namespace VisualPinball.Unity.VisualScripting
{
[UnitTitle("Get Lamp Value")]
[UnitSurtitle("Gamelogic Engine")]
[UnitCategory("Pinball")]
public class GetLampUnit : GleUnit
{
[Serialize, Inspectable, UnitHeaderInspectable]
public LampDataType DataType { get; set; }
[DoNotSerialize]
[PortLabel("Lamp ID")]
public ValueInput Id { get; private set; }
[DoNotSerialize]
public ValueOutput Value { get; private set; }
protected override void Definition()
{
Id = ValueInput(nameof(Id), string.Empty);
switch (DataType) {
case LampDataType.OnOff:
Value = ValueOutput(nameof(Value), GetEnabled);
break;
case LampDataType.Status:
Value = ValueOutput(nameof(Value), GetEnabled);
break;
case LampDataType.Intensity:
Value = ValueOutput(nameof(Value), GetIntensity);
break;
case LampDataType.Color:
Value = ValueOutput(nameof(Value), GetColor);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
private float GetIntensity(Flow flow)
{
if (!AssertGle(flow)) {
Debug.LogError("Cannot find GLE.");
return 0;
}
return Gle.GetLamp(flow.GetValue<string>(Id)).Intensity;
}
private bool GetEnabled(Flow flow)
{
if (!AssertGle(flow)) {
Debug.LogError("Cannot find GLE.");
return false;
}
return Gle.GetLamp(flow.GetValue<string>(Id)).IsOn;
}
private Color GetColor(Flow flow)
{
if (!AssertGle(flow)) {
Debug.LogError("Cannot find GLE.");
return Color.black;
}
return Gle.GetLamp(flow.GetValue<string>(Id)).Color.ToUnityColor();
}
}
}