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GetVariableUnit.cs
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101 lines (88 loc) · 3.21 KB
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// Visual Pinball Engine
// Copyright (C) 2022 freezy and VPE Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
using System;
using Unity.VisualScripting;
namespace VisualPinball.Unity.VisualScripting
{
[UnitTitle("Get Player Variable")]
[UnitSurtitle("Player State")]
[UnitCategory("Pinball/Variables")]
public class GetPlayerVariableUnit : GetVariableUnit
{
[Serialize, Inspectable, UnitHeaderInspectable]
public PlayerVariableDefinition Variable { get; set; }
protected override VariableDefinition VariableDefinition => Variable;
protected override State State => VsGle.CurrentPlayerState;
}
[UnitTitle("Get Table Variable")]
[UnitSurtitle("Table State")]
[UnitCategory("Pinball/Variables")]
public class GetTableVariableUnit : GetVariableUnit
{
[Serialize, Inspectable, UnitHeaderInspectable]
public TableVariableDefinition Variable { get; set; }
protected override VariableDefinition VariableDefinition => Variable;
protected override State State => VsGle.TableState;
}
public abstract class GetVariableUnit : GleUnit
{
[DoNotSerialize, PortLabel("Value"), Inspectable]
public ValueOutput Value { get; private set; }
protected abstract State State { get; }
protected abstract VariableDefinition VariableDefinition { get; }
protected override void Definition()
{
if (VariableDefinition == null) {
return;
}
Value = VariableDefinition.Type switch {
VariableType.String => ValueOutput(nameof(Value), GetString),
VariableType.Integer => ValueOutput(nameof(Value), GetInt),
VariableType.Float => ValueOutput(nameof(Value), GetFloat),
VariableType.Boolean => ValueOutput(nameof(Value), GetBool),
_ => throw new ArgumentOutOfRangeException()
};
}
private string GetString(Flow flow)
{
if (!AssertVsGle(flow)) {
throw new InvalidOperationException("Cannot retrieve GLE from unit.");
}
return State.Get<string>(VariableDefinition.Id);
}
private bool GetBool(Flow flow)
{
if (!AssertVsGle(flow)) {
throw new InvalidOperationException("Cannot retrieve GLE from unit.");
}
return (bool)State.Get<Bool>(VariableDefinition.Id);
}
private float GetFloat(Flow flow)
{
if (!AssertVsGle(flow)) {
throw new InvalidOperationException("Cannot retrieve GLE from unit.");
}
return (float)State.Get<Float>(VariableDefinition.Id);
}
private int GetInt(Flow flow)
{
if (!AssertVsGle(flow)) {
throw new InvalidOperationException("Cannot retrieve GLE from unit.");
}
return (int)State.Get<Integer>(VariableDefinition.Id);
}
}
}